FT reporting that Tencent has a “soft target” of selling RMB 100bn of its equity stakes this year.
To be upfront, none of the candidates named in the article are gaming companies.
Piemax2
3048
this question isn’t about -making- games, but it seems to fit here better than anywhere else: What is the business model of resellers like Green Man games? Why do game distributors give them a discount? To price discriminate between those who are willing to use reseller snd those who aren’t? Or do they serve some other purpose?
Paul_cze
3049
Game distributors do NOT give them discount. GMG can offer discount by lessening their own cut (in exchange for attracting customers). And they can afford to lessen their own cut because they do not actually do any of the game distribution. Valve pays for all of that.
Piemax2
3050
Ah, thanks for explaining. Would it be illegal for Steam to insist on being the sole retail outlet?
I don’t see why it would be illegal, but that’s never been their business model. They want Steam on as many computers as possible.
As charmtrap says…Valve’s MO has been, for over a decade now, to let developers generate steam keys for free and sell them wherever as long as they don’t disadvantage steam store customers too much. They have no interest in being the only seller.
Full headline gets cutoff:
Tencent’s latest deal will help Ubisoft fend off takeover bids from larger corporations—like Tencent
Telefrog
3054
Posted in the Beast Breaker and Job Hunting threads, but since the focus in this thread was on the unionization effort, I wanted to post this in the relevant thread.
Posted this in the Halo thread, but it also belongs here
Rock8man
3057
That does seem like great advice.
JonRowe
3058
I mean, you could say the same for any artist
Interesting how rarely the game devs who counsel against trying to make games for a living actually quit trying to make games for a living themselves… They’ll always say something like, “It’s too late for me!”
More people than ever are making a living building video games today. There are more sources of funding for games than ever before. And, yes, it also remains super challenging to succeed. Maybe it’s harder than it’s ever been, maybe it’s the same.
And, anyway, the question didn’t ask “What’s your top tip to folks for earning a living from making games?” That’s a different question. Making them as a hobby is obviously within the parameters of the question.
Given that, here’s better advice:
People are always saying ‘don’t do this’ about the most interesting things in life one can do.
I agree. There are other careers that are likely to pay more than gaming, but pay is not the end all of work. Liking your job is also important, loving it goes a long way towards personal happiness.
Regarding the “Spotification” of games, I’m not sure it’s going to be a terrible thing, at least mid-term. If instead of Spotification we get a Netflixication (Game Pass is going in this direction, so it’s at least possible, perhaps even likely, this is the short term future) you are going to trade possibility of economic success (that is really mostly limited to executives/leads at each studio at the very best, and perhaps only shareholders) for job stability, which I think is a huge issue in the industry (too much rotation, bad both for studios and developers -at least until remote 100% is super common-).
EA getting into kernel-level anti-cheat. Oh, boy.
KevinC
3063
I have absolute faith in EA to completely fuck it up.
I am happy that I typically don’t play the types of games that they’d need an anti-cheat system to manage. This sort of thing can be a nightmare.
Rock8man
3066
Developers are understandably skeptical.