Probably because those meals are the most satisfying that your sim knows how to make. Smart AI from a (non) micromanagement point of view, less so from a role-playing point.[/quote]
I micromanage all of my Sims’ actions. That’s where the fun is in this game (my Sims also seem to do stupid things whenever they are on their own… SSX3 play on the computer is a big favorite for them). Omelettes and Chili Con Carne might be the most advanced breakfast and lunch meals, but Salmon and Lobster Thermidor are more advanced than Pork Chops for dinner. The problem is that they (seem to) take longer to make than Pork Chops, and the Lobster always requires oven baking which runs into the queueing problem. Salmon is more filling than Pork Chops, but I rarely run my Sims’ hunger down far enough to take advantage of it.
A good solution here can be to make certain foods add Needs points besides hunger. Lobster Thermidor, for example, can add Fun points to an eating Sim. This adds variability and complexity to the meal selection.
One of the game’s problems is its limited environments. The issue here with passers-by is that they are only on-screen for a short time, so obviously if you can’t run out to stop them in time they will leave. So we get the patchwork solution of the “Psychic Stop”.
The home is King in The Sims. Thus the Sidewalk must be Knighted. I guess they were shooting for realism in the quick pass-bys of the sidewalk sims. Realistically however, the Sidewalk is not a social playground anywhere in America, or anywhere in the world as far as I know. The reason it has to be here is that other aspects of Sim life are anti-social relative to traditional reality. Work, for example. In Sim world Sims occasionally get a relationship plus with a single sim in a work session. In traditional reality humans build relationships all the time at work. Many humans treat the workplace as their primary social grounds. Not so in Sim land… the Home is King, even for Fortune sims! The same issue exists with School for children.
The Public Lots are certainly a step in the right direction. Its the Bar, Mall, Social Center, Recreation, all wrapped into one. A nice way to balance realism with minimizing development resources. Now if only they’d fix the work/school model and cut back or eliminate the Sidewalks…
One problem here is that they seem to be going for a kind of Social Carnival atmosphere. It ties in with the Suburban Dream theme. Passers-by are like items behind sidewalk shop windows… you, the player, gets to look at them as they (you) pass by. Hustle Bustle, to mimic the activity going on inside the household. The Social Carnival might have to be broken to destroy the Sidewalks.
Yep. Even my non-Romance sims have no problem keeping 10+ lovers simultaneously, whether Married or not.
Rewards points are VERY easy to get for a Family sim, even easier than for Romance. Knowledge sims are bitches to play compared to those… Fortune is in the middle (Popularity should be pretty easy in theory but I haven’t experienced that).
The problem is that the Wants system doesn’t have proper limits, and is thus somewhat broken. It has Loops where the same easily obtainable and repeatable Wants are recycled again and again in Social situations, again and again infinitely, until a rest reset at least. Improper coding… its a big Balance issue as I see it.
One more issue, related to the Shallow Social Modeling: noone communicates with anyone autonomously from you. Strangetown, for example… very few eligible women compared to the first scenario (I haven’t played Veronaville yet). I’m playing a Knowledge sim with a 0 in Shy/Outgoing (100% shy). There are about 10 Adult women (preset) in this scenario, and all of them are my lovers. I have a wife, who is friends with one of my lovers and acquaintance to another.
The town has like 40 people, 50 tops. How exactly does my wife not know I have a HAREM going on? Its not like I’m a travelling salesman. I’m thinking about getting her some lovers just to make things fair… the only problem is that I work only 12 hours a week (Mad Scientist) so the patented “play while he/she is away” doesn’t work very well. Fucking at Community Lots is an Energy killer though I guess I can do it once and Hug/Kiss/Make Out from then on. Kind of a cheezy affair that way.