Thronebreaker: The Witcher Tales

I think they went way too heavy on the puzzle battles, especially early on. I want to play the proper game with my own deck, not try to find the one pre-defined and probably unintutive path to an arbitrary goal.

Oddly enough. all the hardest puzzle battles are in the first couple of levels. In subsequent levels, the puzzles get easier (and I think that’s objectively, not just that I got better at them).

Puzzles were some of my favorite parts of the game :)
And antlers is onto something, there were some hard puzzles in the first maps, and strangely some puzzles that almost solved by themselves in the last two.

I just got this in the current sale. Haven’t played much but was impressed how good it looked. Interesting design for the game. I did like Gwent and the implementation here seems fun so far.

Took me a long time but finally finished it today. Great game and I wish it had sold better. Would love another game in this style. Suits perfectly to the short burst play schedule I have currently.

It’s been a while since I played this and tried to pick up where I left off. I have no idea how to play anymore.

I am currently playing as well and enjoying myself! Just reached the middle of act 4, so I am nearing the end.

This game gives me Banner Saga vibes: very tough decisions with unpredictable outcomes, great art, great writing, but a set of game mechanics which feel a bit disjointed from the actual narrative. Also, I really preferred Banner Saga’s linear caravan movement to Thronebreaker’s ‘open world’ approach. Ressource collection is tedious and I am doing all quests anyway, so I’d rather not bother with map movement at all.

Even though I am playing on the hardest difficulty, I am finding the game too easy. I haven’t touched many of the cards, because my standard (non-cheese!) strategy almost always works. I wished there was more push back, forcing me to experiment more. On that note: why do you need to load the last checkpoint in order to alter your deck when you are stuck with a battle!? That is an insane design decision!

The number of trinkets to choose from gets out of hand way too quickly.

Not a fan of so many cards being animated. Creates wild fps swings (fire on rows a notorious culprit) with little to no benefit. Coming to think of it, I would prefer a cleaner, static look of the battlefield that is easier to read.

Isbel can be downright broken, but is a lot of fun!

Is it just me or were the puzzles in Act 1 the hardest? A lot of the more recent ones seemed way easier than the initial ones. I laughed about the Hearthstone/ Magic homage puzzle in Act 3, actually fumbling my first attempt.

Would be nice to have puzzles where you have to design your own deck to solve them.

I’d imagine the learning curve of this game is rather steep if you have little experience with Gwent or similar card games. Many things don’t get properly explained at all, though the tooltips are decent…

I was ready to quit because there was a story battle that I couldn’t get past in the elven forest, I couldn’t figure out what deck composition I should use. Then when looking at the details of a card in the command tent I saw what I had forgotten - that I could use resources to create more copies of a card. Once I did that the battle wasn’t bad.

I’m definitely enjoying the writing and artwork. Gwent is OK, but not one of my favorite card games. Overall a good experience.

Has Thronebreaker had a permanent price drop? I just noticed that it’s on sale at 50% off from $20 to $10 on the Cdn sites. But I swear it was always $35 or $40 Cdn at normal price.

Maybe the mighty Canadian dollar has just appreciated so much?

Just kidding. Yes, the price was cut: https://www.steamprices.com/us/app/973760/thronebreaker-the-witcher-tales