Thank you @Enidigm! That video showed exactly what I was after: which trees to avoid altogether and which to max out, and what skills might be useful to have a point in here and there. I popped over to Delphi, reallocated a couple of skill points, then spent the other half dozen or so I’d been saving up, and went on to crush the next area and beat the Gorgons without dying.

Hopefully there are some QT3ers not completely played out on this (agaim) yet. It is my selection for this season of The QT3 Classic Game Club: Qt3 Classic Game Club #41: Titan Quest

Is it s a case of my Spellbreaker sucking, or did Act IV get a lot more difficult? I was was breezing through the first 3 acts, and was getting a little bored because it was too easy. Typhoon gave me some trouble, but more due to me being impatient. Then I get to Act IV and I keep dying. It is actually more fun, because it’s a challenge now, but some of the bosses are killing me in 2-3 shots.

While I am enjoying playing the game again, I love the setting, it really makes me want to play Grim Dawn. The interface and systems really aren’t as smooth as the newer game.

Yep, there is a bump in difficulty (necessary) upon Act IV, but aside from a boss battle or two providing extra challenge, you’ll pretty much settle into the same rhythm that brought you through the first three Acts, Typhon aside.

Just bought this for my wife, as she can’t stand the grim darkness of Grim Dawn, and wants some sunny Greek mythology ARPGing. I played this successfully on my Win7 desktop a few months back, but on my wife’s new Win10 laptop it’s a hot mess. Forcing it to use the 1060 GPU, there’s no mouse cursor. Forcing it to use Windows 98 compatibility mode fixes that, but the whole game lags, stutters and freezes from the off, sounds repeatedly playing while the screen locks, quitting back to the main menu takes about 2-3 minutes, and then it locks up the entire system if you quit back to desktop. Phew!

Anyone here had similar problems and found solutions? The internet is full of similar stories but none of the fixes I’ve tried seem to really work for long.

I may have to work on her a bit more to try Grim Dawn, as this works just fine on my laptop (same model).

I assume you’re playing the 10th anniversary edition? I didn’t have any problems on my Windows 10 machine with the 10th anniversary edition.

Me too, game works fine on my Windows 10 64 bit laptop. Very strange.

So I managed to get it working reasonably well using the following combination: a) disabling Steam Cloud sync (that solves the crashing / locking up), b) forcing vsync through nvidia control panel and c) running in Windows 10 Safe Mode from Steam. Really, the Steam Cloud seemed to be creating the most problems. It still doesn’t run as well as it did on my older desktop, but at least it’s now playable.

The Steam forums for the game are full of complaints about similar problems, but it obviously is only affecting a minority percentage of users.

I also could not get the game to launch without disabling the Steam Overlay by renaming/moving the following files from the Steam root directory:

GameOverlayRenderer.dll
GameOverlayRenderer64.dll

Otherwise it would just consistently hang with a black screen on launch.

Just remember to put the files back, otherwise the overlay won’t work for any game. They are also required for Steam Link to function.

Cant you go into properties for the game and disable overlay?

Or does it do what I suspect, and still inject it even if it isn’t used.

My only issue with performance has been the occasional freeze up for about a second, and then the game runs at a faster speed for a second to catch up. Annoying, but it doesn’t happen enough to be too much of a concern.

I was going to go back to GD, but started playing around with a caster and stuck with it. Playing pure Storm and finding that by Act IV my offense is great, but I have zero defensive skills and monsters are incredibly fast at this point. Trying to get the one class achievement at this point, but it went from being much easier than a melee character, to much more difficult. Still fun though.

No, I don’t think so, but to be fair, I can’t get the game to launch now no matter what I do.

TQ:AE added a “Windows 10 compatibility mode” launch option in Steam shortly after it came out. Using that solved the problem I had where there was no mouse cursor.

Are they running a new engine on this version, it looks a lot better than I can remember it doing?

Yeah, it’s been graphically updated.

Same engine though.

This game almost seems broken on higher difficulties. I started playing Epic difficulty with my Storm/Nature (Druid) character. Shes a heavy caster (played Normal with only Storm), so she she has powerful spells, but can’t take a hit. I have been trying to get some pets to act as tank, but it’s slow going.

The problem is at epic difficulty you start off with -100 in all resistances. There is ton of gear available for elemental resistance, but gear for the less common stuff is incredibly rare (seems like only blue+ gear has it). At the end of the Act I you have to fight a Minotaur Lord who does high physical damage and slows. As I said, my character can’t take a hit, her pets can’t survive that long, and my slow resistance is really low. I can’t buy any gear from merchants to buff slow resistance. I can’t make any better artifacts because Epic has different relics/charms so all your normal relics are no longer good. You basically start from scratch unless you are just going to farm relics/charms to make artifacts. The end result was dying about a dozen times trying to kill this Minotaur because there was no way to increase my slow resistance.

Is it just me with another broken character or is the balance off? That said, Act I on Epic hasn’t been bad at all otherwise, but this was frustrating.

Sometimes playing games like this on harder difficulties, is like banging your head against a wall, it feels best when you stop doing it. TQ has a host of balance problems, and abrupt power jumps. It also has some fundamental problems with what stats are weighted/important. One of those problems is, that there is really no reward for building an int based character (as you are finding out). One of the major things I complained about during QA, was the lack of “intelligence builds”. Str (especially) and dex carry multiple benefits, letting you have access to armor and weapon requirements while making your attacks better, while INT is much more limited. This becomes doubly problematic given that most of the games danger lies in things like physical and piercing damage.

TQ is a fun game, and a decent one, but if you really get under the hood mechanics wise, it’s kind of a mess.

Yeah I am starting to realize that.I keep telling myself to go back to Grim Dawn, since the game seems like a huge improvement over TQ, but I really want to see this Druid character progress. Another boss like that minotaur though, I am not sure if I can keep it up.

I did just noticed there is no slow resistance though. I was reading a forum post trying to figure out to beat the minotaur, and it said raise your “slow” resistance. Maybe it’s part of stun? Or maybe my caster just was not capable of beating that minotuaur no matter what I did?

Inventory management is becoming a huge issue too. So many Normal level relics/charms that I can’t do anything with. Trying to offload them to an old character is just tedious.

I am not sure I have played a pure caster in GD, did they make them more viable in that game?

I probably posted it upthread, but this game basically forces you to respec whenever you hit a speedbump. I have a lvl 65 Oracle (Storm + Spirit), so I know the Storm tree. For the Minotaur lord you need to tank it because your pet will die very quickly. It is a pretty big speed bump IIRC.

In the storm tree you probably want to dump all your skill points to Storm Nimbus and Squall, in every branch. Storm Nimbus up your DPS while slow your enemies that hit in melee range. Squall is to debuff. Then you just need to stand your ground and tank it. Run away only when you need to wait for the cooldown timer. In the nature tree you also want Regrowth for healing.

As for weapon, you want a high DPS lightning staff, socketed with the lightning relic to up the lightning damage. Artifact wise, Skyfire pendant is easy to make for Storm but you really need Effigy of Skyfire.

As to attributes, when you are playing a pure caster you want to dump everything into health, and just enough dex and int to use equipments and no more. You mainly raise your DPS with equipment, not attribute increase. If you are playing with pets, they do better damage with skill increase, not attribute increase, and with certain equipments. So health is really your main focus.

Better yet, use titancalc.com to plot your skill allocation.

There is slow resistance (reduces the amount of time you are slowed), but at this point (epic) I don’t think you need to care about that too much. Mainly it comes from equipment and relic.