Why didn’t any of you jerks tell me that Division was actually a good game?
I’ve been playing it for the past couple of weeks. The idea was just to play enough of the campaign to unlock Survival mode, since that’s the thing that people seemed most enthusiastic about.
The initial playthrough to level 30 was pretty mediocre, except for a few of the main missions which required some proper planning and communication when played with a team of two and a little under-leveled. But mostly the systems and the loot were doing nothing for me. A billion items each giving +3% to some secondary state. The mod management was just painful.
And then it seemed to just be getting worse for the first five hours or so of world level 5. Tons of junk and no way to figure out which of it was any good.
But then we hit something properly challenging (trying to stupidly do an incursion with just the two of us), and had to start experimenting with different builds for the very specific problems that scenario had. And then the way you’re actually supposed to optimize the build (and decide what loot to keep) clicked into place.
It was a bit like Monster Hunter, except more generous drop rates. But strangely they made the good part totally irrelevant and cumbersome early on.
Hm. I’ve done legendary matchmaking with randos five times (three distinct missions), and won all of them except one that disbanded after an instant team-wipe. Of the four wins, only one had any team-wipes.
I think the legendary missions and Resistance are where the game really shines. That’s the whole point of having a loot system with a billion tunables!
Like I’d been playing with a SMG+ballistic shield D3-FNC build for the last few days. I really like it. But it wasn’t really getting the job done when trying to play solo Resistance. Problem was that I obviously needed one skill slot for the ballistic shield, but also living without any healing at all is painful. But I really wanted a turret for some of the later waves…
Eventually ended up adding two pieces of Nomad gear and swapping to an SMG with a Predatory talent instead of the one that had the three DPS talents I love. And suddenly it felt like I was immortal. Even if I got flanked, as long as the ballistic shield was pointed toward the main mass of enemies I would heal faster than the flankers could hurt me. But then that build is totally useless for many other tasks, so it’s not like I’ve solved the game.