Two years ago I tried briefly the game on a free weekend and didn’t like it.
Now that Humble Bundle Monthly offered it, I tried it again. This time my impression wasn’t as negative, maybe it got me before in a bad day, at least time I continued playing until the addictive quality of the genre started working on me. Now I’m level 18 after playing three days, for reference.
That said, the spell of ARPGs is thin on me, they usually lose their adictiviness after a week or less. And that’s the case here too, after three days I’m already tired of lots of things in the game. All the side quests and events are repetitive and simple and boring, the only part worth playing are the story missions, which are longer, more intense and more engaging. I wish the game was something like Payday or Vermintide, a coop where with standalone missions, as that’s the good part.
But, I can’t skip the side quests because you won’t level up enough just playing the story missions :/, nor gain enough resources to unlock the base of operations. The difficulty progression is meh, while the game is on the hard side if you play content of your level, there is enough content to be overleveled by 2 levels and make the game less annoying (less bullet sponges, less waiting you recover health).
The gunplay is fine at first, but after a while you notice the limitations of third person shooters, even more in a realistic setting, there isn’t enough difference between AR, SMG, and MGs, in a FPS you usually can give them a bit more of uniqueness in their handling. And I still haven’t seen anything more exotic, like a grenade launcher accessory or a RPG. And given how the game works and the type of engagements you play, almost always the weapon to use is a medium range AR with the highest DPS. That’s it, take the weapon with the biggest number that can be used at medium-to-long range, and shoot in bursts. Low mobility and reliance in cover means close range options aren’t that hot.
After that, we have the loot. Perhaps the most boring loot ever designed in the genre. Now you can see why the other offerings use a fantasy or science fiction setting. They are all the same weapons with higher numbers, and even the unique effects are boring like a passive that increase damage in the first bullet, or more critical chance to the head, or a +4% hp to your turret, stuff like that.
At this point it’s when I start thinking that maybe my time would be better invested in other games.