This is where I disagree. For the historical games, I feel like the scale is too small, the units way too fast relatively speaking, way too much micromanagement of special abilities. I don’t feel like a historical general.
To me, the TW battle engine is closer to an action/RTS than to a strategic type experience. And that works GREAT in the Warhammer milieu of fire breathing dragons and powerful spellcasters. But not so much historically speaking.
For historical TW games, I want a more strategic, less action-y experience. For the TW games that choose to offer the more action-y experience, bring on more fantasy and sci-fi licenses I say. WH 40K, Horus Heresy, Game of Thrones, you name it. Bring it on.
But that doesn’t work nearly as well in the historical setting. In the historical setting, I want battles that give me the sense of being a historical general, and the TW series has steadily drifted away from that since the time of the first Rome: TW, which was the high point of a more stately, more strategic feel to the battles. (You can dig up some of my decade-old AARs on this forum for examples of what I mean.) Shogun 2, to me, was a good iteration of the more strategic battle style, but Rome II, despite the fact I love that game, was a move towards more action, more speed, less thoughtful play, and the trend was accelerated by Attila IMO. And Three Kingdoms looks like its going in the same direction.
Basically, if you are making action battles, then fun fantasy/sci-fi genre stuff is better than historical stuff. If you want the historical stuff to work, you have to cut way back on the action-y stuff and focus on a more strategic feel to the battles.
That’s where I am. After almost 20 years of buying every single TW game evar, I skipped TW: Thrones of Britannia last year and, unless something happens to change my mind, I’ll also be skipping Three Kingdoms. WH3 otoh, I’m buying that sucker day 1. YMMV.