Total War: Warhammer 2

Both Imrik starts are near Skaven. Eshin to the east on ME (also some to the NW, Rictus iirc). Mors to the NE on Vortex.
As far as finding them, it’s a function of detectability and heroes in a province. If you really think there is an undercity you can build the “Skaven detection” building. Or just kill off the faction. On ME building the anti-corruption structure at Tier 3 (the Phoenix chain) is probably a good idea anyway because one of your buildings generates Vampire corruption so it will help deal with that.

I mean, everyone basically ignores it for the most part in my experience. Imrik certainly does, it’s way too far away to worry about. Alarielle will probably grab it and run around fighting DEs on the other side of the planet at some point. Doesn’t really matter to you.

@ShivaX Ok. I had an option to confederate Celdor, but that looked like it was going to split my empire where I would have the south stuff plus a northern traditional HE concerns (Sword of Khaine). I decided to pass so I could focus on the area around Imrik’s start. I see 100% corruption in my provinces, but no Skaven influence although there was and event talking about triangular marks on doors. So maybe I do and maybe I don’t have a Skaven problem.

@MisterMourning Overall, my game is going pretty well. I feel like I am understanding mechanics both of the game and of HE more. Focusing on Spearmen and Archers while using the Lion Guard as a flank hitter on the wings has worked MUCH better. I am making a beeline for Imrik’s Quartermaster talent. I am still not able to field a second army financially. The upkeep of Imrik’s is too high and he is draining my income. The last game I was able to setup trade with the hunter guy to my NE, but not this game. So my money has been hurting bad. I was on the edge of bankruptcy for several turns. I finally just paid off Kemri to start a trade agreement and that helped tremendously. Between him and the sort of do-nothing woodelves to the south, I have trade income that is saving my empire.

I am sitting well for the moment as I control and build up Shifting Sands and Northern River. I am looking at moving against TicTac to claim the rest of the corner and to aid the hunter so that I can maybe gain another trade partner as I expect the Kemri thing to not last. Then maybe move against the Stratos undead next to me that have been irritating now and again. From there…I am not sure. Maybe I will try to beat up the Tomb Kings. I am hoping the quests give me an idea. I am about on turn 20 and it is feeling like a good run and perhaps a breakthrough game.

Oh, okay. I am running full vanilla since I have a lot to learn and the recent DLC probably broke mods anyway.

@Chaplin I haven’t played the Imrik start but I’m guessing that like Teclis it is a bit harder because Eltharion, Tyrion and Alarielle have a ton of trade partners immediately available and that makes those campaigns pretty easy. But the High Elves most basic economic building makes cash and trade goods so they can really get a lot of mileage out of trade income. I’m glad the game is going better!

That LOD mod works fine on the current patch, it doesn’t impact game balance, just makes the game look nicer if that jarring graphics transition bothers you! The other one that is 100% worth the click to download is Better Camera. It just removes all the silly camera restrictions the game imposes and I can’t play without it.

Also if you don’t know, if you press the R key once on the campaign map, it speeds up animation speeds so you don’t need to watch your armies trundle along from point A to point B at a leisurely pace. I only mention it because it’s not a well documented feature. It’s a toggle so pressing it again resets to default speed if watching armies march in slow motion is your thing!

Cameras:

You can also use the upper left interface. You will have to set it every game you start.

I use the following:

Camera OFF for Allies, Neutral, and Enemy Heroes.

For Enemy armies I leave camera on but I set it to Fastest.

At least this way you get warned if you see an army moving close to you.

I am guessing so. Trade seems huge and I don’t have many folks to trade with in the Sifting Sands. I have the Wood Elves, but they only have one territory and I am worried they will die. There is the Hunter to the NE, but he is struggling. I aim to take the pressure off of him by going after TicTak, but I think there is a MAJOR Skaven threat on the other side of the Hunter territory. Sadly, Khemri is my safest trading partner. It took a bit to get him to agree to trade, but he has a moderately strong army with territory. My other trade partners are a swift wind from being off the map. I might be able to get Dwarves to trade eventually. Other than that…I have undead, Skaven, and lizards. I am a bit starved for trade options.

Wow that is a tough Caledor ME campaign. Whack a mole for 20 turns. I finally noticed that … uh. of potential spoiler so holler.

Not that it ended up helping that much.

So much in campaign work is synergizing low costs units (and lords make some high level costs go down) and and understanding each racial construction (building wise). Yeah as someone said above: High elves are great at trade but buildings? yikes… without trade they can be tough to generate money.

(Thinkin caledor which is what I’ve been playng in ME – tough campaign no doubt)

On the DLC comments, there is a Skulls for the Skull Throne event that has nearly everything Warhammer on Steam on sale right now.

Apparently they screwed up the Black Orc Big Boss somehow and it’s either not showing up or not working for most people. Or maybe it’s not compatible with saves, which is kind of silly since they just released a big Orc DLC/update so a lot of people are playing Orcs.

I started a Grom ME campaign just to check and it looks like the Black Orc Boss is available to me. I heard on another forum someone speculating that it only shows up if you’ve won a campaign with Grimgor since the Warden+Paunch DLC dropped. Which I have, but I can’t imagine a ton of people have done so since the new shiny lord (Grom) is probably far more popular right now. No idea if that speculation is correct or not, just passing along rumour du jour.

I am loading the update and the Black orc boss now. Never played orcs (or hardly ever). Think I’ll try if that boss is available.

So I think I like the Caledor ME campaign quite a bit. The other elf campaign I have to get my head around more. Caledor ME campaign starts you off in a very obscure place and has you immediately dealing with Skaven, Dwarves, and goblins. Plus some nice “special” buildings which you can take advantage of even fairly early on.

Yeah this update is taking forever. I think the new sale must be slowing things down or something. Maybe I’ll try Gladious?

Just to clarify, the “Black Orc Big Boss” is a new Orc hero, so available to any Orc faction you play. It’s a nice addition because previously all the Orc melee heros (spellcasters aside) were squishy little goblins. They had their uses and were insanely fast on their cavalry mounts but it was kind of thematically weird to play big hulking brutes and have your melee heros focused on fast hit and run attacks.

If you haven’t played Orcs before, you didn’t miss much. They were very lackluster until the current update gave them new toys.

Yeah, the first 80 turns were great, securing my corner, beating off Grimgor, and then securing a route to the coast. After that it turned into turning up somewhere just after the other order factions had weakened the enemy. There was a fun fight against Crone Hellebron where she made the rookie mistake of only bringing 5 dragons, but otherwise all the enemy were so beaten up there was minimal challenge.

It’s my own fault, I shouldn’t have made all those alliances, but at the time it seemed like an easy way to secure my trade income…

I really want to try Imrik where I am actually able to secur eCaledor and build the tier 5 landmark so Imrik has -80% to dragon upkeep and can have a bunch of star dragons as well as his specials.

I decided I wanted to try something different for my next campaign, so set up: Settra, normal battles - legendary campaign difficulty.

So far, I have been managing to hold off hordes of zombies and spearmen and peasants and skaven-slaves with my heroes, the starting sphinx-scorpion thing, and chariots (the latter take a ton of micro but are actually incredible for dealing with hordes of low-tier troops, something I never really appreciated).

I’m dreading what happens when the AI techs up and starts fielding hordes of dragons, but it’s not there yet.

The other thing the Orc Big Boss does is he gets an immune to psychology aura which is pretty important in MP, and still relevant to SP if you are playing at a difficulty that is a challenge for you.

He also gets a boar. I wish Grimgor had a mount. :/

I played in similar settings, though I used Very Hard rather than Legendary.

Playing as Settra, you won’t really have too many issues with public order I found. When it comes to dealing with armies, focus on getting your high tier buildings as soon as you can. I also typically ran my armies around in pairs supporting each other. I hate doom stacks, prefering instead for some theming, especially with the generals the game gives you via research. I normally had one army with skellies, and one army that was a little more specialised with Constructs and artillery. They’d back each other up and really helped with the general expansion. I found mid game opened up once I had screaming skull catapults. Casket of Souls is ok, I think it got buffed recently.

Yeah, I’m mostly just scrambling right now - no room for theme! Settra gives lots of Tomb Princes and bonus ranks, so I’m filling out on those right now. I just got a Casket of Souls. I’m trying to the higher tier stuff as fast as possible.

I actually like the unit limits. A lot. I wish other races had similar mechanics for limiting troops. I actually much prefer battles involving a few high tier units and lots of low tier, rather than doom stacks - it makes the special units feel important. I might look at a unit cap mod one day.

There’s a unit cap mod that I play with sometimes for those reasons. I don’t universally recommend it because it changes gameplay quite a bit, probably too much for many players, but it seems like you might like it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1957318361

So if anyone’s still having issues getting their free junk (Gotrek & Felix, Spider Mount) registered to their steam account like me, they’ll apparently just give you a cd-key if you contact support.

https://support.sega.co.uk/hc/en-us/requests/new

Tried Imrik (Dragon Elf) because I watched the Spiffing Brit: Warhammer 2 Imrik is OP!! Total War is a Perfectly balanced Game With No Exploits! Dragon Only Army

170+ turns, my first long victory. The campaign was so long, Imrik didn’t have room for any more Legendary Lord traits.

Trying the fat goblin campaign now. The fat goblin is so powerful you can kill anything with base goblins . I killed a few random brets, the dwarf, and the necromancer near it. This is assaulting the castle, no fancy ambushes or whatever. Attack, end turn, attack, end turn, etc etc. The drawback is I ended up at war with 3 wood elf factions. Fortunately, you can also take down a wood elf stack AND the garrison with a waaagghh and starting army. It’s ridiculous. Well, later I brought in a second goblin with half a stack to help out.

The pump wagons are a bit squishy but they are not bad to distract the enemy archers.

Oh, you can use raiding camp in the water near the pirate capitals.

I don’t understand why I wouldn’t just call a waaghhh on an easy target next to me. I still get 19 turns of waaagghh left afterwards.

How much better is the 2nd game compared to the first? I had some fun with the first one but it got overwhelming pretty quickly.