Total War: Warhammer 2

Well shit, that never occurred to me. Now I have to reinstall.

Quick tip:

Hold space down in strategic map to enable an overlay.

You can also do it in battles to minimize trees (still too many trees imo) and show firing arcs

CTT is not a compilation. Just a bunch of changes to unit characteristics, including passives to try and realign with tabletop. For instance, the Gunnery Mobs for the Vampire Coast have abysmal accuracy, but make up for it in a sense with their numbers. But they’ve lost their potency. The Necrofex Colossus does huge amounts of ranged damage, but it’s accuracy really drops off at range. Depth Guard have the frenzy ability now (A bit annoying). Part of the stated aim is to have core units for an army, and the specialised units come along and function in a more supporting role. Battles tend to result in higher casualties.

I don’t wholly recommend the mod, but I do like it when I’ve played a faction and want to see how it goes a little more mixed up. With my Vampire Coast example, I used to spam artillery and gun lines of gunnery mobs with something tanking the front. It would always be the same. Now with limited artillery support, it was enough to see me , specialise my armies more based on what buffs the Lord can give the troops from the red line on the skill tree.

Radious I know about but never tried. All the information seemed to be directed towards a Patreon page and I’ve no interest in delving through that.

SFO I started to use, but uninstalled. It has too many sub-mods, many integrated with questionable testing done. Long story but I have turned my back on SFO.

Isabella is so over the top, well, ok, all off GW stuff is ludicrously over the top, but she’s like a manic Marie Antoinette “let them shed BLOOOOOOOOD!” cartoon character. The Isabella-Vlad tag-team though is pretty nasty. Gotta try the vamp stack idea. Makes you wonder why the Carsteins didn’t just faceroll the Empire.

The over the top-ness of it all is one of Warhammer’s biggest selling points to me. I’ve found it basically impossible to play the historical titles anymore because everything just seems so tame in comparison.

Indeed. And in the fantasy stuff, you don’t get sidetracked by historical nit-picking. Kind of hard to get that worked up about whether a Skaven’s tail is the right length or something

I am stuck between a rock and a hard place again, this time with Tomb Kings. I am playing on ME, with Settra the Imperishable. I spent my first 100 turns or so kick orc ass and have several provinces and an income of about 5000 per turn. The orcs are a non factor now, they are all almost dead. None of them have more than once city.

Now the problem. In the mean time the Britannia knights, the dwarves, and the lizards are all friends and have formed plenty of military’s alliances. So attacking any one of them is attacking all of them. They all control the western region of the desert. I know about the diplomacy trick to ‘join a war’, but the problem is they are at peace with everyone. Not a single war between any of them.

On the other side, the scaven have been busy. They own 44 cities and are power rank 3 (I am power rank 6). They are at war with some dwarves, power rank 1.

My only plan is to raise a bunch of armies, as many as I can, and just hope something happens to change things. Any advice?

Learn to speak rat.

In TWW2 the answer to the question “why didn’t X just faceroll the Empire” is always, always “Hellstorm rocket batteries”

It does not sound like you have a problem. That should enable you to put together two very powerful stacks, and a bunch of chaff as well. The Tomb Kings tier 4 and 5 units are pretty overpowered. The problem is building up your cities so you can actually field them in numbers, but with your income that should be a non-issue.

You match up well against Skaven and they are distracted. This sound slike an oppurtunity.

One mistake I made as TK was to neglect my artillery. Don’t do this, especially against skaven and dwarves, even comparatively low tier arty can do lots of damage.

So you advocate attacking the scaven? It is a wide front to defend/attack. Ill need more armies. Fortunately did research all dynasties to 1 turn left trick. Still though it will take time to muster all those troops, but I guess its a plan.

Ill keep my armies in pairs too. Maybe i can field 5 pairs. Most of them will be garbage stacks though. And Ill have to spend time fortifying all my cities so they at the very least need a siege to capture.

Casket of Souls is an amazing artillery piece against infantry.

I was really surprised by how effective both the casket of souls and the bone catapult thingies are, given how (relatively) easy they are to get (for tomb kings units). I always find it useful to be able to force the enemy to come to you with artillery, and that certainly holds true for the tomb kings. Though fighting skaven (and dwarves, actually) you may very well be outmatched in the artillery department so learn to use carrion!

@Aceris already answered for TWW2, but if you mean more broadly in the lore: I’m no expert here, but every bit of lore I’ve read has been, “The protagonist is greatly outnumbered and/or outgunned/outmagicked. The protagonist pulls from some well of great power/skill/whatever. The protagonist absolutely wipes the field with the enemy. Oh and lots of people on the protagonist’s side die too. And sometimes so does the protagonist.” This formula is applied to every hero on every side, and when everybody facerolls everyone else it all comes out even in a bizzaro version of the European balance of power.

I’m pretty sure the lore reason the Vampires don’t own everything is that Mannfred is a twit.

And Vlad was dead or something, but got better and then was kind of a good guy or something, fuck if I know.

I know this is a total war thread, but that comment got me to thinking about Warhammer Online a bit. It was awesome when it came out, and then the more they “balanced” it, the worse it got.

Anyway, wouldn’t it be awesome to have some kind of open world game set in the warhammer universe where you could play any number of characters (one character per game) and see what you could do to change the world? This would be a single player game closer to skyrim rather than an MMO. I wonder if anyone will ever make a game like that. A man can dream.

Yeah, I was thinking lore not the game, and yes, this is pretty much it. Or, to put it differently, there really is no coherence whatsoever in any of the GW lore.

I’ll go one further, and suggest that they actively revel in the over-the-top nonsense and give a gleeful middle finger to coherence.

They’d usually hand-wave it, but part of Warhammer’s charm was how much of it was nonsense.

Until End Times. Then it really was nothing but middle fingers all around and why so many people will never forgive them for it.

Pretty much this. There is always the last minute “save”/death that means that whatever gains the hero would have made, are ever permanent.

I always laughed when reading new unit descriptions in White Dwarf - every single new unit introduced was always the most special, bestest, awesomest unit which ever graced the Warhammer world… which of course meant that everything was mediocre… or would soon be, with the introduction of the next unit.

It’s fun and colorful though, and that’s really what matters. And the Total War formula is one that primarily works by being spectacular, since the rest of the core gameplay loop is fairly uninspired. The TW games are never going to find a setting that is a better fit than Warhammer.

Oh, yeah, I love this stuff. Never bought any miniatures, that’s not really my thing, but I have read a ton of books in the Black Library and played a number of Warhammer or 40K computer games. Fun stuff, as long as you don’t think too much.

Read the multiple paragraph entry about Bloodthirsters being towering demi gods who drive everyone around them for miles around mad and rout entire armies singlehandedly.

Realize in tabletop a Bloodthirster can die in one unlucky round to a great cannon shot.

The disconnect between lore and the actual rules has always been absurd and as has been pointed is always just in the service of making things sound incredibly badass so people will buy the models.