I just played the new lizard person campaign on Vortex for the last two hours. Skaven murdered me. I was grumpy about it but you know … I am considering what I did wrong. One thing: You can add a regiment of reknown (sp) right off the bat it you use your sacrifice buff. Hope that’s not a spoiler. I like my new yellow lizardperson team! We aim to ruin Skaven interest I South America forever!
btw that’s the first I have seen getting RoR for lizardpeople. So that is new maybe …
(I prefer playing Vortex for shorted turn times but… Vortex has so many factions now I am not sure the aggravation is worth it… perhaps ME would be better)
Tenenhauin? It looks funky fighting without Sauron. Hmm let’s see how it goes… Do I just use expensive sauron or do what the dumb game wants me to and use crappy skinks.
edit: Gadhh no i hate fighting against Skaven. They run away and come back and it’s so annoying. Oh. Turns out it’s easier than I thought. Lord starts with flock of doom, which is great against swarms.
I’m not a great Total War player, so I’m also finding the Suspiciously Buff Skink campaign quite the challenge for the bit I’ve played. The Ark of Sotek Bastiladon seems key early game; the skaven have trouble really hurting it, so run it into their lines and use its area snakening for best effect.
Running armies that aren’tMAXIMUM SAURUS is a fun change for the lizard boys; I just hope I’m good enough to dig myself out of this rat hole and go hunting for some less vermainous enemies!
This isn’t super important, but I wonder something.
In WH1 I got so frustrated with regiments of renown - their instant recruitment, anywhere on the map, especially for the AI but also fit for the player - that I got a mod to disable them entirely. Does anything about them differ in WH2?
Removing the secondary building requirements for most troop recruitment has the AI actually building decent armies with reasonable composition and troop quality.
Of course the fact that if you have more than one mod enabled your mods won’t work at all if you run through the launcher provided by CA is a pretty grim oversight. Fortunately you can just use whatever that 3rd party mod manager is called.
Unlocking DLC in warhammer is so weird. I can’t just do it in steam. Okay so i have to launch the game. But when I click in the game it opens up a mini-browser that goes to steampowered.com… which asks me to login. But I am. ARGH.
MM I sorta think -and this is just me --that CA (more than most) tries to consider modding. My few mods are working (except save camera setting which makes me furious) but generally I thought the new mod manager and mods on workshop is probably a good example of how it should be done. I am playing Ancient Empires over on Attila and that seems to work well too.