@Zak - thanks, I have the manual :) Incidentally, the youtube link shows off the process but doesn’t I think tell you what skills are needed. I mean, the dude selects ‘Parachuting’ as a skill which seems odd since that’s not used in-game.
Attributes seem to go from 1 to 10. I am assuming that skills are on the same scale, so ‘5’ is average and ‘10’ is perfect. This isn’t said expressly but characters’ language skill in their native tongue is 10 so I think it’s a reasonable inference.
The Attributes are:
Strength (STR)
Education (EDU)
Constitution (CON)
Charisma (CHA)
Agility (AGI)
Intelligence (INT)
So here are the skills which are in-game, but I don’t really have a sense for how useful they are or which ones are just flavour (toaster repair, anyone?). From what I remember of the game it’s mostly driving and fighting. Each skill is tied to an attribute. I think from the manual description that the game only checks skills for success rolls, but that the attribute acts as a cap on how much benefit you get out of skill levels. Basically, skill levels higher than the level of the attribute only count for half. So if your skill is 8 but the related attribute is only 6, your effective skill level is 7.
Weapon Skills
Heavy Weapons (STR) - can use RPGs, missile launchers, grenade launchers and ‘large-caliber guns’ which I assume means machine guns of various kinds.
Unarmed Melee Combat (STR) - be a master/mistress of hand-to-hand fighting. Yeaaah…no. Can’t see that being useful against guys with AK47s.
[b]Pistol/b - can use pistols. I guess someone should have this for flavour? Otherwise I can’t see why I wouldn’t everyone to be toting rifles or heavy weapons.
[b]Rifle/b - can use rifles. I am presuming that this is the basic skill for most weapons that I will be firing in the game, so everyone should have this.
Thrown Weapon (STR) - can use grenades. EVERYONE should be able to use grenades. But I’m not sure which careers make you good with this skill.
Forward Observer (INT) - can fire indirect weapons. I’m a bit puzzled by this one. I think it just means firing tank guns, but the blurb talks about ‘grenade launchers, tank cannons and larger weaponry’, so who knows? Is a grenade launcher really controlled by this skill not by Heavy Weapons?
Also note that all of these skills are governed by STR not INT, so presumably I want everyone to have as high a STR as possible. My sense is that most of the game is the tactical battles (which are kind of proto-jagged-alliance-ish).
Anyway that’s the guns out of the way. What else is out there?
Utility skills
Mechanic (STR) - can repair/maintain vehicles. This is going to be important.
Biology (EDU) - wow. “Knowledge of plant and animal biology.” Not sure how this would be used but, um, good to have a couple of levels on a scientist character?
Chemistry (EDU) - “Knowledge of chemical interactions and compounds.” Yeah. Same as biology. Maybe we can manufacture explosives somehow? But there doesn’t seem to be a key for that.
Medical (EDU) - This sounds useful, you always need healers/combat medics. Maybe I should have 2?
Combat Engineer (CON) - the blurb mentions placing demolitions charges so I guess this is the Demoman skill.
Swimming (CON) - this could either be essential or totally useless depending on whether the game includes any positions that could be flanked / accessed by swimming there.
Disguise (CHA) - I think the game has dialogues although I never made it that far before. It’s at least conceivable that this will give dialogue options so someone will get a couple of levels in this.
Language (CHA) - this isn’t one skill. It’s like fifty, one for each language. All or most of the European and Central Asian languages are in there; Welsh, Yiddish, Chuvash, Romany, Scotsgaelic as well as English, Polish, French, German etc. My sense is that since the game takes place in Poland most people should have Polish, German or Russian as their native language, plus maybe reps of each of the other nationalities so we have those in a pinch, and then try to cover the rest as best as possible.
Leadership (CHA) - not sure exactly what this does but you have to select a leader so make sure he has a few levels I guess?
Persuasion (CHA) - yeah the leader should have this. I guess he should be Polish to get the best use out of it.
Electronics (AGI) - this is about repairing electronic stuff. I’m not sure how much electronics stuff is in the game. Someone can have this skill but I’m not going to prioritise it.
Gunsmith (AGI) - making/reparing weapons. This sounds pretty important.
Lockpick (AGI) - always have a thief in the party!
Snow-skiiing (AGI) - ummm. Too situational. There don’t seem to be any skis in the game but there are snow-shoes so I suppose I can train 4 people (the max you can bring in one mission) with this in case there are any snow-bound missions.
Stealth (AGI) - could be handy for a scout.
[b]Tracked vehicle/b - can drive a tank. Fuck yeah.
Wheeled vehicle (AGI) - can drive a Hummvee/truck. Someone needs this.
Foraging (INT) - can find food in the wild. Oh god oh god this game has food management. Someone gets this.
Fishing (INT) - in the grim darkness of the post-apocalypse, there is no time to go fishing.
Navigation (INT) - reading maps. “I told you to turn left at that last intersection!” Driver / scout (backseat driver) gets this.
Observation (INT) - Scout!
Scrounging (INT) - interesting, sounds useful in post-apocalyptic Poland. I’ll try to get a couple of levels on someone.
Tracking (INT) - Scoouuut!
So there you have it. 20 characters, 23 utility skills (22 if you don’t count language). 4 people on any mission at one time. I’ll have a think about the implications for party composition but if anyone has any bright ideas in the interim, please chip in!