I’m just going to repost my comments from TTLG–
So against my better judgment I tried installing this in its current state. First thing I realized is that I need a newer graphics card to play this. My current one, a Radeon 7800-something, renders the “environ” with regular stuttering and hitching.
That being said, my first impressions…
The aesthetic is fine so far. Nice looking environments, good ambient sounds. It didn’t crash. This concludes the positive points.
The intro is bad. It’s just a floating face reading off some painfully generic spiel about how you have been summoned to defeat the great evil and bla bla bla something about factions factions factions. Did absolutely nothing to immerse me in the world. Felt more like the kickoff of a weekend D&D session, and not a good one. I realize this is the product of a small team with a limited budget, so I wasn’t expecting something like Thief’s intro cinematic, but it just feels like the bare minimum effort was put into it. All it needed was some good writing. Compare with the intro to the original Myst, which is 90% just a tumbling book, but still gives me chills. That intro made me want to discover the game’s secrets. UA, on the other hand, just slaps you on the head and yells, “We got secrets! Go discover them! So many secrets we have!”
There are glowing bright blue bottles scattered everywhere. Since they’re glowing, they’re some kind of potion, right? Nope, just environmental trash. Can’t even put them in inventory.
The voice I picked for my character (Stephen Russell), makes screaming grunting sounds like he’s about to die just from lugging a small wooden crate around.
Every piece of ore I pick up seems to fly straight into my mouth.
The first door I set on fire, the burning sound never went away even after all the pieces burned up. And it was loud.
Frobbing locked doors always displays a line of text like “The • symbol is visible.” No, that symbol is not visible. WTF does this even mean?
Every time you open a chest, there’s a big puff of smoke, a burst of sparks(??), and then the “contents” of the chest visibly spawn into the world right in front of you. It looks ridiculous.
When arrows are equipped, your current arrow count is not displayed. Also, maybe it’s just my crappy frame rate, but arrows seemed to be hitscan instead of actually flying to their target.
The mission summary screen (yes, UA is apparently mission-based, sigh) seemed to be displaying internal variable names instead of proper descriptive labels for some of the stats.