And steam Greenlight!
Working hard. It totally feels like LGS 1998. Same brains, same motivations, same drive to do what we were attempting to do in the old days, some of which has not been done to this day. Being on the other side of the wall in AAA development for so long and all the compromises to great ideas that happens out of fear or ‘not getting it’ by publishers it is completely refreshing to be able to attempt to realize all the ideas that were championed by us finally have a vehicle to show the world what we mean. I know obtuse, but I’ll leave it to all the stuff we are going to show off soon to explain it far better than I can on half a cup of coffee. ‘Emergent Improvisational Game play’ is what we have coined it, because really what kind of producer would I be if I didn’t have a few fancy buzz words and an acronym?
What we are attempting to do, and what Garriott, inXile, DoubleFine and of course Chris Robert’s juggernaut is take back development into the hands of developers. It has been disheartening on how narrow the pipeline became over the past 10 years. A few mega corps controlling pretty much all development. Innovation --outside of the Indy space-- has been at a standstill really. Sure a good feature here and there…like the Nemesis system in Middle Earth, but there were things people were experimenting with in the 90’s with far less power, on far worse engines that would have blown that system out of the water. Again, not understood by the publishers, money money money.
I’ve been chatting with most of these fellows…the common thread, I know this sounds all hippy dippy, is not to get rich, but to see our ideas to their maximum conclusion. No compromises. Make money to make more games. We don’t call our games product–unlike what my last place did. We are not wondering where pay 2 win fits in, or what treadmill we can create, or where the grind is, or a hundred other things that detract from games and are really for the publisher not for the player. Refreshing right?
More to come in the following weeks,please check us out.