I cleared the first Theatre.
Was loads of fun with Easy mode. The Objectives are all can be captured without feeling that I’m solving a puzzle. The game play is a lot more “natural”, I felt like there are many ways possible that I could reach all the objectives in time.
The HQ turns out to be HUGE in how you can breach seemingly unbreakable positions. The special abilities like feign attacks and suppression as well as emergency supplies are crucial. It would appear that saving prestige to tech up the HQ’s are key to how the other Theaters may become.
The ability to create supply depots are also quite an innovation, so is the capability to capture the enemy’s depots, they basically serve to resupply your near by units as well for 1 turn, on the turn you captured it. You can also build supply depots and allocate points to them. This is crucial in the 3rd mission.
In the 3rd mission, you’re required to rebuild bridges so that your supply depots can use the roads. Without repairing the bridges, it’s impossible to move forward, let alone win.
I had to replay the 2nd mission once to achieve all objectives. But I am surprised that I did the 3rd mission with 1 retry also after figuring the bridge and depot mechanics.
So, I dont think constant replay is necessary to achieve progress like the 1st UoC.
Regarding the how the Campaign may branch, I’m still not sure. I’m at the Conference Screen after finishing the 1 Theater. I’ll report back when I have more to say.
I’m selecting potential upgrades for my US HQ. As you can see, I have bumped up my Command Points to 7, and I have improved the special abilities (indicated by the gold dots), an Emergency Supply only cost 2 points instead of 3. So are the other abilities. This means that I can resupply up to 3 out of supply units per turn. It’s extremely powerful.
To improve your HQ, you can do it at conference AND during the missions, make sure to seize objectives with the units attached to the HQ you want to improve, every objective seized when your HQ is in range offers a choice of abilities to improve on. Save some prestige for those that require prestige to buy, but the choices will contain at least 1 free of prestige costs.