Ahh did not know that, good to hear. What about your software is that tied facebook account for non steam stuff?
Here’s what I read "“As we’ve focused more on work, and frankly as we’ve heard your feedback more broadly, we’re working on making it so you can log in into Quest with an account other than your personal Facebook account,” said CEO Mark Zuckerberg during his keynote. “We’re starting to test support for work accounts soon, and we’re working on making a broader shift here, within the next year.”
I suspect more of the prior but it is separate from your facebook account and used for VR stuff only. A “social” media account and a “meta” account not linked. One the more real “professionaly safe” you and the Meta you where you can participate in all the weird VR porn you want and it wont be on your news feed the next day. Just don’t be surprised at what adds you get in your inbox and browser. :)
Yep, that is the quote of what Zuck said in the Connect event.
But you’re reading a lot into the use of the word ‘personal’ there, when we have that additional info I posted from Andrew Bosworth (Meta CTO and head of Reality Labs, who do the Quest stuff).
Like I said, I don’t think it would go down well, if they say they are ‘listening to the community, won’t require a Facebook login’ and then they go ahead and make a Facebook login by another name. I don’t think they’d do it.
Plus you’d have to think that just switching to using another one of their accounts would not be so challenging as they’re making out this current work to be.
What you said were my initial thoughts also, but it is all conjecture of course. In the end I’m ok with whatever. :)
I only played 15 minutes of RE4 VR, but I will say I’m impressed already… with the options panel.
Not only it has the usual:
seated/standing
smooth movement / teleport
snap turning / smooth
right /left dominant hand
But also many more. You can individually select what stick will do X or in what hand you have the watch, you have two modes of weapon selection (Alyx-like or mmersive), you can turn on/off gameplay options like laser sight and movement strafe, you can disable the QTEs if you don’t like them…
I love Blade and Sorcery. I bought it as soon as it hit Quest and just played for an hour. It’s the same game but with lesser graphics. It’s still tremendous fun, and a fun workout.
Tales of Soda Island ep 5 has been released. It’s good as always. Also, a pair of weeks ago a new short called _HELLO was also released. Both can be watched in the VR Animation Player (Quest) or in Quill (Oculus pc).
Was going to fire up RE4 but ended up buying Ragnarock instead.
Seems like the rhythm game for metalheads, plenty of power/pirate metal-style ditties to beat the drums to here.
Played a couple songs and it is pretty cool! Already wondering how custom songs work, as I’d like to get some less-syrupy/faster stuff in there. Does it generate patterns, or do they have to be manually made?
I’ve tried googling but haven’t really found an answer, other than to say the Quest 2 is a huge leap over its predecessor: what era of PC game would a Quest 2 nicely emulate were it to translate as a standalone game (without pc tether)? Ie, RE4 and GTA SA are being ported, but up to what release year would a game be viable to translate over at the latest? I’m curious to know what other games are candidates, given that older games are much more fully fleshed out than a lot of modern Quest releases, given that so many are small team efforts with a limited viability in such a niche market. Ie , would Mafia 1 make it, but not Mafia2? Etc.
It’s tough to say, because Quest is of course not a PC, but an Android mobile device. And it changes due to the software improvements they keep adding.
Case in point, we’ll soon get frame interpolation support (a tech like Async Space Warp on the desktop sets, but apparently better). This allows devs to run games at half frame rate and auto generate in-betweens.
So the games that can/do enable that, will get 70% more performance to play with, which is huge.
I think Quest 2 has an almost Xbox One level of power. But… it needs to run much higher resolution, at much higher framerates. So maybe Xbox 360 era?
Woah. Did not know about Doom3, that was pretty high end at its time. Looks like sideloading needs cables and a PC that I don’t have, which blows. But that does mean that there is quite a big stable of games that could be converted, if there was the will amongst devs to put in the effort. Half Life 2 immediately comes to mind, but I guess Valve isn’t looking to give Oculus any favours…
From YouTube videos, ported Doom3 looks prettier than most of the shooters available on the Oculus right now.