Virtual reality: to boldly game like we never gamed before...

Arizona Sunshine 2

Rare 9/10 from 6dof

https://www.uploadvr.com/arizona-sunshine-2-review/
5/5 from UploadVR

https://www.ign.com/articles/arizona-sunshine-2-review
8/10 from Ign

one more, also positive

My referral link, the game is 37.5€ with it.

Also, it’s crossbuy with the pc version. pc version here
https://www.meta.com/es-es/experien…Dvw8XL40T3PoUH1

UBoat the Silent Wolf is a freakin’ trip.

https://www.ign.com/articles/asgards-wrath-2-review 10/10 (review in progress)
https://gamerant.com/asgards-wrath-2-review/ - 9/10
https://www.godisageek.com/reviews/asgards-wrath-2-review/ - 9/10
https://xboxera.com/2023/12/14/review-asgards-wrath-2/ - 9/10
https://www.mirror.co.uk/gaming/asgards-wrath-2-review-fantasy-31662365 - 10/10
https://www.escapistmagazine.com/asgards-wrath-2-is-a-sprawling-mythological-epic-review/
https://www.androidcentral.com/gaming/virtual-reality/asgards-wrath-2-meta-quest-release - In progress
https://www.npr.org/2023/12/14/1219041872/asgards-wrath-2-meta-quest-vr-gameplay
https://www.uploadvr.com/asgards-wrath-2-review/ -in Progress

Heh, not a disappointment for me, as I only have a Quest 2. Glad I’m not missing out on much.

mm… I suppose the improvements I expected were only texture quality, and shadows. The latter should be easy to implement, but I do worry texture improvements will swell the install size on the lowly 128gig versions. If the base game is 25-40 gig, I can imagine the ‘upgrade’ version be double that.

MoH:AaB is 40gigs on the headset vs 140gig on PC (although I think they did do much more stripping down of assets in scene to allow for performance, ie, the beach scene has way less troops on the beach, etc)

Here at Sanzaru, the team is appreciating the IGN reviewer’s, uh, appreciation of our Set minions:
image

(We’re also pretty amused by the score too. :D)

‘At launch’ being the key point. They said in the past that a patch adding dynamic shadows on Q3 will come after launch.

But they also said Q3 would be higher resolution at launch.

A 94/100 on Metacritic for Asgard Wrath 2, pretty good
https://www.metacritic.com/game/asgards-wrath-2/

here it’s my 25% discount
Asgard Wrath 2 referral

Downloading Asgard’s Wrath 2 right now. It’s 31 gigs. It’s also slooooooow to download. Loved the first game. Can’t believe we’re getting a 90 hour RPG on Quest.

Very positive critical reaction, especially those favorably comparing to the likes of Alyx and Skyrim.

But this whole time I just haven’t been able to get very excited about it. I think it’s the theming and style, it seems so generic and unimaginative.

The oculus pc app is back to normal speedy downloads (after an update it seems), so I was finally able to download the first Asgard’s Wrath that came with my Quest3, makes more sense to start here if I have it.

I have to say, I was also a bit ambivalent of the premise, but they won me over pretty quick… it’s all bold, unabashedly over the top Norse imagery twisted to 11. The first Kraken scene really chucks you into the scale of the endeavour. Once you start the dungeon crawling, they hold your hand a lot, but it seems to be what Dungeons of Eternity used as a template , which is a good thing. I’m kinda sad most people will be jumping over this one straight into the sequel, it’s dripping with effort and love.

Yeah the original game was pretty decent. I’m sure it’d be even better today, higher res and untethered from that Rift cable.

I played a bunch of the sequel over the weekend and despite my thematic reservations, it is fully epic!

Dripping with polish and running great, big budget is in evidence. All the cutscenes are fully animated immersive affairs that throw you in the middle rather than put you in the sidelines. A lot of the expected VR accessibility stuff is there, like being able to fast-travel to the top/bottom of a rope as well as climb manually.

The combat feels great, the sword and throwing axe are meaty, enemy attack patterns and parry and weak spot work well, the various upgrade trees, playable characters, the human-scale and God-scale puzzles, crafting, loot, and I don’t think I’m even really out of the tutorial yet. :)

The geometry and textures are understandably a bit low res but there is a lot of them in a scene, and assembled in a VR-pleasing manner with lots of overlapping scales.

I hope it does well enough that we get more of this kind of full-fat game experience.

We’ve released a couple of initial Quest 3-only visual enhancements in the first Asgard’s Wrath 2 patch:

  • 90Hz refresh rate
  • Higher resolution
  • Extending high level-of-detail to greater distances

Nice! The lod pop-in is probably number one for me, then resolution, and refresh I can probably live with as-is.

I got my kid a meta quest for Christmas and I fucking hate it.

They just punch walls and fling these goddamn remotes across the room playing gorilla games. I’ve got 2 kids with bloody knuckles and somehow no broken remotes yet but it’s a matter of time.

I keep telling them to stop running around and stay in one place but they literally can’t. How fucking dumb is this thing?? I know it can see the surroundings why doesn’t it warn you when you’re about to punch a goddamn wall or table?

If this is the future of gaming I hate it. Get off my lawn.

Serious suggerstions:

  1. The controllers have hand loops. Make the kids put them on if they’re going to use the thing. If they use it without them, confiscate the headset! Beefier straps are available as well.

  2. It does warn you when you’re about to punch a goddam wall or table. You set up a safe zone in the headset. Tell them to watch for the safe zone wall (and make sure it’s set up properly rather than just drawn as huge as possible ignoring the furniture) and tell them if they don’t stop when they see a f’ing wall you’re going to confiscate the headset. :)

The tools are there for safe usage if they choose to use them.

Ok they do use the straps. They don’t work, controllers are still flung. I tried the straps myself and they kinda suck.

I also tried putting on the headset and I do see the boundary come up when they move out of the circle. When they play this goddamn gorilla game they’re literally jumping around like monkeys and swinging their arms (this is how you move) and they can’t seem to stay in the circle. I might have to send them outside.

If the straps are tightened correctly around their wrists, the controllers can’t be flung. You can’t just loop the straps around your wrists; you have to tighten them.

I picked up some 3rd party rubber and textured grips for my controllers. Makes a big difference. The unmodified controllers are slick and hard to hold, especially when sweaty.

The set probably won’t work outside. Sunlight is too bright for the sensors, shadows screw them up, and the inside-out tracking relies on the square corners of your room to establish a 3D location. I’ve heard of people getting it to work at night with an IR floodlight, but not so much during the day.

Disagree, the straps slip.

I rearranged my whole living room to use this thing and they still punch things. Who has these giant ass rooms with nothing in them? Rich people I guess. Go to the VR room! It’s in the east wing.

I’ll look into those grips. Thanks for the link!

You know what maybe it’s this gorilla game. It literally makes them behave like monkeys. I’d be happy for the exercise if it didn’t involve them smashing my house. Every time the remote goes flying I think that’s the end of my tv.

It’s possible that the game (Gorilla Tag?) is just the wrong one for the space you have. Or for the kids you have! :) How old are they?