VR - Is it really going to be a success? Or, thanks Time for starting a discussion!

The Odyssey+ looks interesting. If reviews are favorable then I may pick up one during the holidays.

That’s what I thought. What about consoles?

The PSVR is behind a bit in the tech but probably has the best game support. Astro Bot is a genuine GotY contender and as charming as any Nintendo game of the past several years,

PSVR is a solid solution that won’t break the bank. If you have a TV with HDR, make sure you get one of the newer models because the first revision doesn’t have HDR passthrough. CUH-ZVR2 is the updated model.

Is there a specific genre or type of game he’s interested in?

He mostly plays shitty clones on roblox.

We do have a HDR tv. What am I compromising by going with a console?

Aside from having less power than a PC, you’re also restricted to worse controls and tracking. PSVR can’t really do roomscale like PC can as it’s tracked by a single camera, also it uses the old PS move controllers which seem not great for VR.

Having said that, the PSVR is often said to be the most comfortable headset and Sony have been doing a pretty good job at funding games. Astrobot and Resident Evil 7 VR are notable titles that aren’t available on PC (though that goes both ways and there’s plenty of good PC VR games you wont get on PSVR).

PSVR is much cheaper and a lot of people seem to enjoy it, so it’s certainly one to consider.

Wipeout is also great in VR.

PSVR is lower resolution than the PC headsets. If you’re prone to VR sickness that’s not ideal. That said, the advantage of PSVR is that they’re programming to a target (well, two with PS4 Pro) hardware spec and Sony’s vetting is supposedly very strict – if your game drops below the minimum required FPS at any point it’s rejected. On that point you can expect a more consistent experience on PS4 than on PC. In your situation where you’d need a whole new PC build I’d definitely recommend it, doubly so if you already own a PS4.

Oh, word of advice if you do go with a PSVR: avoid physical copies. Switching discs is a huge pain in the ass with the headset.

I really wonder how capable the Quest will be for gaming. If it has some of the best games on the platform I may go for it.

I don’t have a gaming PC now and I probably won’t any time soon, and I also don’t want to have to deal with the PS VR. Here’s hoping that the Quest really does deliver a good gaming experience.

VR is such a compelling medium, I feel confident it will.

Will I buy it on release day? Probably not. However, there is indication my favorite video game of all time will run on it which certainly helps my adoption prospects.

There are plenty of applications other than gaming, also. I met someone from Israel, in Altspace VR; speaking with a digital avatar in Virtual Reality halfway around the world was… unique.

Pretty game is pretty.

This is with a 1070, not a ti or anything, and eminently playable.

In this shot I am flying home after slaughtering a flight of 4 evil F-16’s intent on bombing my innocent seagoing comrades. To do the murderation, I used three buttons on my stick: one to turn on the helmet mounted targetting system, one to turn on the weapons, and one to fire 'em.

The rest was all pure pilot shit. So don’t stay away from this because you think it’s too fiddly-widdly because it isn’t. It is hard tho. It will kick your ass while you learn how to be an aerial ninja warrior.

It’s last year’s Android SOC, so not very.

I have had my Rift for over a year which I don’t use enough but this is still me every time I put it on.

This site’s take pretty much aligns with mine.

It’s a shame because after taking off my Rift, playing games on a flat 2D screen seems almost ludicrous for the next few hours until I re-adjust. The immersion level of VR is just so many orders of magnitude over what you can get playing on a screen.

I knew the first generation was just going to be hardcore enthusiasts. The cost alone is reason enough, but there’s also the logistics of getting it set up. I was hoping to see the prices come down, the tech improve, etc. It just hasn’t really happened yet, but I don’t think the window has closed on VR.

A little company marketed IR webcams as a flight sim peripheral and made enough to not only stay in bussiness but also make like five improved iterations of it.

If nothing else, the HMD will never go away as a flight sim / cockpit game peripheral. it’s that good already, at CV1.

I’ve seen this quote from CCP a couple of times now, but my thought was why would I buy valkyrie when I already have elite for spaceship pew pew in vr. I was going to buy that sparc game they did, but they announced they were pulling out of vr right as they were shipping that.

I don’t think vr is dying. I think some folks had unrealistic expectations, especially for the 1st gen products. People are still trying to figure out how to do things in vr, and most of them don’t have the luxury someone like Hidden Path did of being able to spend 6 months or more experimenting with different control schemes to find what works well in vr.

Exactly. I expected to see Rift 2 and Vive 2 by now. Hell, Oculus should be talking about Rift 3. And prices should have naturally dropped over time. None of that happened.

Instead, SteamVR basically froze, and Oculus is in a race to the bottom. Lower prices yes, but also poor experiences.

And the problem I have with going the low price/poor experience route is it poisons the well a little. Okay, that’s overstating it, but it really cuts back on enthusiasm when people try out what’s accessible and then come away from the experience with a “Eh, it was pretty cool I guess. Can’t believe anyone would ever shell out $800 for this stuff on a PC though”.

Has there been any confirmation on the cancellation of the rift 2 project? I see that article has expanded it to future headsets.