PSVR too.

Sony’s doing well with over 4 million sold but anything where you are tethered to another device that you also need to buy will never be mainstream. And pretty soon you’ll need to buy a PS5. :)

But I guess it depends on your definition of mainstream! 4 million probably isn’t it. I think of it like Wii, where people who don’t traditionally play video games are buying it. We have a long way to go.

The Quest is a big step; fully portable, 6dof, proper hand presence. Carmack lays it out in 2012:

So. I signed up for a trial of Shadow, which is a cloud gaming PC running high-end hardware. The cloud PC part of it works flawlessly. I literally cannot tell I’m running on a remote PC, and I can run all of my games at maximum settings and it’s all smooth as butter. What’s awesome though, is that Virtual Desktop works over the internet, so you can run the Virtual Desktop Streamer application on the Shadow PC and stream directly to your Quest headset; no local PC required. (Just a good WiFi connection.)

And what’s even more awesomer is that the latest version of Virtual Desktop includes a bespoke VR driver for Steam VR, so you can use the Shadow PC to run high-end VR apps and stream them over the internet to your Quest headset. I was swimming around in Subnautica and shooting slingshots in The Lab. There’s a slight lag due to the latency, but it’s barely noticeable. The future is here.

I bought the Virtual Desktop app for my Quest and tried using it to run SteamVR games, but couldn’t get it to work. Tried updating all my drivers and Steam, but nothing worked. Ended up requesting a refund, unfortunately. Might try again in a couple months once it has received a few more patches.

You have to install Steam VR first, then install the Virtual Desktop Streamer for the drivers to work. That might have been the issue.

Well, now I just feel silly. Oh well, I’ll have to try again sometime.

BTW, been super impressed with the Quest so far. Its rare that anything lives up to my expectations nowadays, but the Quest just works so damn well. Really hope that we see more VR game development in the next couple years because of it.

So I returned my Rift S. Partially it was due to the criticisms in my previous post (though none of it was earth shattering and hard stop) but mostly because I think I used up all my VR excitement the last time I owned a Rift. So this time I started playing some of the games I had and one or two new ones and just didn’t have the same excitement (outside of beat saber). After a week I decided to just keep the $400 for now.

I think I’m more interested in the stereoscopic 3d effect than the actual VR aspects, as I was feeling tired of first person style games. Moss is heavily interesting as a differentiator but for now it seems like the exception rather than the norm. Maybe I’ll give it a try again in a few more years when the game scene is more varied.

I sort of feel the same, but I do have Lone Echo to try, Skyrim to finish with, and I kind of wanted to see the No Man’s Sky vr mode too. Maybe I should swap over now, and sell the S on later. Not sure worth the hassle though.

Playing some Trover Saves the Universe and it’s pretty funny. Love how it’s made for VR first but supports pancake play too. Not that I’ve tried it that way. :)

Interesting that you control a character in the game for some platform/combat/puzzling action in third person, from the first-person perspective of another character stuck in a chair. The art design is great too, really vibrant.

I’ve been enjoying it also. I’ve never seen Rick & Morty so this flavor of comedy is all new to me but it’s pretty great. The game sticks you with impossible moral dilemmas and then really turns the screws on you for whichever choice you make. And the tutorial soap opera As the Chair Turns was so funny I started over just to watch it again.

Yeah that tutorial TV thing was genius!

Also love how the characters in-game just constantly comment on what you’re doing, in between their streams of hilarious ad-lib nonsense.

Also the way the dialogue resumes after you interrupt it flows really well.

does this game work without VR controllers, say with an xbox controller?

Oculus shafted me as an early adopter. I paid 550euro for my rift before the hand controllers were a thing. They never offered me those at anything less than a 100 fucking euros. To this day I feel miffed about that. And of course refuse to buy those things, neat though they are.

Heh same, except opposite since I bought them as soon as they became available. :P

Yep the game is designed for an xbox controller since it also supports non-VR play.

It doesn’t use Touch for anything other than sticks and buttons (bar moving the controller around visually in your character’s hands which has no actual gameplay effect).

I’ll take “Good ways to piss off your customers” for $800, Alex:

Why is there no thread for Trover? It’s one of the funniest games I’ve ever seen.

Because you haven’t made it, obviously. We’re all just waiting on you.

Cause it’s not on Quest :(

Cross post from space thread. Anyways now supporting VR.

Give us some impressions, anyone who plays it please. :)

Particularly how well the VR controls work.

What is it? I can’t see Steam images/links from work.