I read good opinions about it, it’s cross buy and it’s cheap. Now I only need friends with VR! :P

I am super excited about Star Wars Squadrons on the G2. However, I might dip into other flight sims too. You recently commented about flying around for 20 minutes for a bit of pew pew. I am hoping for a much higher ratio of pew pew. For example, I will never get into Microsoft Flight. Back in the day I enjoyed Lucas Arts Secret Weapons of the Luftwaffe and could maybe get behind some historical VR dog fighting. Should I look at something given my pew-pew leaning? I tried Il-2 flat screen once upon a time and found it way too fiddly for my tastes.

With similar concerns, I just got Elite Dangerous for free on Epic. Will that work for VR and should I look into it? Each video I watch looks dreadfully slow for my tastes.

Don’t see why it wouldn’t work. By slow do you mean the combat itself, or the game as a whole? Certainly the meat and potatoes of Elite is space trucking, and slow, but if you just want to dogfight you can do that all day long right from the get-go, just find a low intensity conflict zone and pew pew away.

War Thunder. My best recommendation for a high pew-pew/faffing about ratio. And looks gorgeous in VR.

Yeah, it is the “space trucking” thing. When I watch streams it seems like endless nothing as folks just sit there. If there is a straight to combat part of the game, that could be neat as long at it doesn’t get hamstrung by some macro economics such as the space trucking being necessary to buy the ship that is used for the pew-pew mode.

@scharmers I have looked at War Thunder. It looks interesting. I am not tracking on how the game mixes tanks and planes. Also the World of Tanks type monetization has me afraid of either the financial rabbit hole or possible pay to win elements.

I guess in both of these examples it is partially clear why I am so keen on Star Wars Squadrons. It is instant action with no other time or wallet demands. Plus it is oozing childhood nostalgia. Then again, I have GREAT memories of after school sessions with my buddy as we set up scenarios in the map editor. We would then use my 80’s level, two button, PC joystick to battle it out with 109s, 110s, p-39s, and p-51s with the occasional flying wing tossed in. One of my early VR highs was playing Eve Valkyrie while flying one of its heavy fighters that had a dual gun configuration. Afterwards I talked it out on the phone with the same school friend about how cool it was in VR, with terrain rushing by, to time out adding the much more limited cannon rounds with the wing mount main rounds like in our SWotL days.

Isn’t that MP, ftp, and a terrible time sink? Or can you play and have a lot of fun in spite of that?
I hate MP games where I’m just the village idiot bullet sponge (which is all of them).

It depends on how much you chase the rabbit. Don’t chase the rabbit.

I do not chase the rabbit at all. I pretty much fly the low-tier planes and have a good time. I occasionally get enough quatloos to upgrade to a “better” plane, and I try that.

It’s less MP than you think. Battles are populated by bots when the player count is low. This means you’re not the unending victim of 420_Voss_von_Richtoffen who plays the game 24/7. And if you play a few battles in different aircraft nationalities, you open up “dynamic campaigns” which are bot fights.

You can safely ignore boats and tanks if you wish.

WT is basically the 90s style kick the tires and light the fires sim, but it’s buried under a ridiculous amount of monetization. You just have to ignore that part.

Was there an article that said people who ordered the G2 Reverb before mid October would have their headset December 10?

I pre-ordered one Sept 29, but I’ve (quite literally) had my finger on the “cancel order” button every day since… a bit scared and not sure I could actually justify that kind of expense. My only experience with VR was in the hospital on whatever the first Oculus VR headset was, so the experience there was pretty poor. But it served my purpose well aiding in nerve damage rehabilitation.

Oh nice! I wish Star Wars Battlefront did that so you could do a 100% bot battle.

That was specifically for the UK

I ordered mine August 1st. It arrived today.

Quest 2 instead?

Ooh! Impressions please!

You have a nice system with a 3080 so you actually could use the G2, though it’s insanely hard to argue with the value of the Quest 2. For $300 it’s just an insane bargain now that the Link cable quality is improved. And that’s not even counting the wireless/standalone stuff!

First impression: As a newb, I didn’t know I needed an additional cable for Thunderbolt 3 to Displayport. I think I -am- safe with the TB3 since it looks tied to my RTX2080. That’s the big hurdle. But as of yet, I can’t use things.

Impressions to come later.

I’m old, I like ’ em slow. Well, not exactly as I prefer to go mach 1.84 at angels 30, but I really like my twenty minutes of trudging along. Sometimes I even forego the pew pew for some more flying along.

To each their own, non?

Reverb impressions after a few days:

The clarity is worth every penny for flight sims.

The controllers have worked fine in all the games I’ve tried. I’m sure on a 1:1 comparison there are other controllers with better precision, fewer blind spots, etc. but in practice it hasn’t been an issue with any game I’ve tried.

Only complaint is SteamVR ecosystem when not using Oculus equipment. I’ve only had Oculus VR equipment until now, and the biggest argument in its favor is that it just works. No configuration, no quirks, just plug it in and go. Stuff written for the DK2 still works on the Rift S, for the most part. All but the earliest SteamVR stuff recognizes you might be using a Rift instead of a Vive, so most of that just works too.

But while the Reverb G2 controllers pretty much mirror the Rift controllers in functionality and button placement, games and SteamVR aren’t smart about that. My son went to play Walking Dead last night and it told him to hit a non-existent button to switch between standing and sitting. So I figured out how to customize a button and programmed that. Got past that and then he could point at menu items, but not select them. He ended up just playing some Contractors until he got motion sick and then quit for the night. Afterwards, I was able to find a controller profile in the SteamVR software for the Reverb G2 and Walking Dead, but it wasn’t easy, or obvious, nor is it something I want someone to have to deal with when selecting a new game to play in VR.

It’s like the worst part of using a HOTAS with flight sims, brought to the consumer-friendly VR genre.

SteamVR should have a controller profile for your current device and just automatically map that to the game. I mean, yay, at least you can customize things now (apparently it used to be even worse), but this should be under the hood unless you choose to create a custom profile.

(Anyone interested in a mint-condition Rift S setup? Not as sharp visually as the Reverb G2, but cheaper, it just works, and ships from me tomorrow. :)

Can you post some details then? I have no idea about the WMR ecosystem, and it’s stuff like this that has me most anxious.

I honestly wouldnt buy any VR system just starting out other than the Quest 2. Very inexpensive for what you get but very nice unteathered headset. You can then see if you like VR, if your eyes and your inner ear can deal with VR, can try it tethered to a PC and see if you can handle that type of setup. For $299, unbeatable intro and for me and my daughter, it’s all we need.