Virtual reality: to boldly game like we never gamed before...

I’m jazzed for UltrawIngs2, but as much as I’m a massive honking combat sim guy, I’m really not sure why they’re dragging in real combat planes into the cutesy world they’re making. Combat dogfighting is fine in a more abstract and playful manner perhaps, but somehow a p-51 and Me109 feel really out of place. But I’ll buy it nevertheless. I’m really enjoying the first game, even though getting to the last two plane unlocks is getting tedious, given how the first two planes are so slow and bobby (when the glider isn’t boosting)… they start the player off in the most motion-sicky way possible.

Vertigo 2 is interesting (not a Quest game though so guess I won’t play it), but again, what’s an AK-47 doing in a weird robot fantasy world? it’s cool a lot of these games are so homebrew, but you do feel the lack of a little senior guidance sometimes.

The Bean Climber or whatever it was… looks awesome.