Virtual reality: to boldly game like we never gamed before...

Gimme the 101 on this game, how fighty is it vs. gamey?

It seems reasonably believable. Punch placement seems pretty good, so you can avoid your opponent’s guard, or go to the body if he’s protecting his face. If does seem to track how ‘powerful’ your punches are by how fast they are moving. There isn’t anything crazy like power ups or punching the guy out of the ring.

It’s famously ‘fighty’, with things like not having stamina bar or anything like that, the stamina of your character is your real life stamina.

You know, I probably did leave it on easy but I’m not 100% sure. Do you know how many fighters there are to beat?

So this is on sale today on Steam:

Which looked awesome, but in reading reviews, it led me to this:

Which is FUCKING AMAZING. Seriously, might be the best VR game I’ve played yet. I’m more of a shooty guy than a melee guy, so I’m sure while I’ll like Until You Fall, Compound is FAR more my speed. You can duck under and around shots, move fluidly through levels and the gunplay feels SO FUCKING GOOD. Even RELOADING is fun. I can’t get over how good this is.

Until You Fall is a fun melee game. There’s a native Quest version too but might be a little more $. Haven’t heard of Compound but will check into it!

Yeah the Quest version was NOT on sale, so I got the Steam version which is.

Oh and there’s a demo of Compound if you wanna check it out.

I saw it was released back in 2018 and is still in early access…but then saw it’s still getting regular updates so will definitely check it out. Travis said he picked up a Quest 2 also so I sent him some suggestions of my favorites.

It’s apparently still very early access, so more stuff will apparently be added as it gets further developed.

Anyone interested in that forthcoming Demeo VR boardgame/RPG ?

Might be good, not sure from the trailer. But I like the idea of a social boardgame in VR. I think this is an area where well-designed VR could really add something - RPGs or wargames with lots of minis that would take forever to buy/paint/set up irl but dead easy to set up in VR. I love playing Gloomhaven for example, but the set up time alone takes an hour before each session.

TTS has VR support. It’s pretty janky though. Like everything in TTS.

A small, 20 to 30% off, offer in Oculus Quest store
https://www.oculus.com/experiences/quest/section/301135461437529/#/?_k=t9ivg2
Valid for 24 hours only.


Carmack: We want the Chromebook audience!

Ohhh thanks for that, finally got In Death: Unchained.

Tempted to grab Myst. I haven’t played it since original release and it seems like it would be cool in vr. How is Gun Club? Good for someone who doesn’t care about different types of guns? I just care about fun shooting,

It seems the Wraith Oblivion game is in the 7-8 hours range. Which you know, it’s a highlight because so many single player VR games are more in the 3-4 hour game range. It’s atmospheric/psychological horror, instead of relying in jump scares, in case you hate jump scares.

Interested in seeing how the Infinite Office works. ‘Bring your desk into VR’, with keyboard and multiple virtual screens. The ‘bring your couch into VR’ thing they added recently was pretty neat.

This is a curious app, a training tool for doing presentations

It’s a novel idea to beat the stage fright, I guess.

Upload VR has a script transcription of the past Carmack & Boz talk on Twitter
[url]https://uploadvr.com/carmack-bosworth-recording-twitter/[/url]

The Verge talks of the new Oculus avatars

[quote] The new avatar editor apparently allows for a quintillion possible combinations of hair, eyes, body type, facial hair, piercings, clothing, and other features. There’s no gender toggle, nor are there a pre-baked batch of face presets. Instead, the editor lets you dive into each facial feature, down to wrinkles, nose, and makeup. It’s like a glorified character creator from an RPG

Oculus says the avatar you create will eventually appear in some form within the Facebook app, Messenger, Instagram, and more, but only if you choose to. Oculus wouldn’t divulge any specifics on how exactly your avatar will appear in those apps or when. “We’re at the start of a long journey,” Mike Howard, product manager for avatars at Oculus, told The Verge[/quote]

I was playing with this in Facebook Messenger app the other day, didn’t realise it was an Oculus thing.