Clay
1764
Thanks for all of the input! One last question: will the Quest 2 fit into a case with one of the aftermarket head straps attached?
The official Elite strap fits into the case, though you have to tighten the adjuster screw thing to do so.
I have the same head strap. I also have the KIWI facial interface, which is much more comfortable than the stock one.
Petey
1768
I’ll have to check that out also.
spiffy
1769
As far as I know, most games are backward compatible with Quest1, so I doubt a Quest3 would show any immediate gains beyond a tech demo or whatever.
I’d mention that I have already had to cull things off the hard drive with my 128gb version, wish I had gone with the 256gb. And I haven’t even bought the larger games like Call of Duty (40gb!). Some of the later releases sit at 4-10 gb, and given they’re often lower priced games or on sale, you quickly rack up a library if you’re a decent gamer. That said, there are plenty that are less than a GB. I must have 20-25 games on there now, with some already played and removed…
Clay
1770
More PSVR 2 info from Sony:
I’m not really understanding all the surprise at the price in the ResetERA thread. This is £100 less than my Reverb G2 cost, and a bit over £100 more than the much lower specced and heavily subsidised Quest 2.
LockerK
1772
In the context of other VR headsets it’s not terrible. In the context of a console peripheral it’s a lot. I personally have some concerns about support given we won’t be able to play any of the PSVR content. Worried that it being tied to the PS5 there’ll be a low adoption rate and devs won’t feel it’s worth the port.
If it can work on PC as well (even if not officially) that alleviates a lot of my concern.
Oh absolutely. I have zero confidence this will have a library that will justify purchase. But that would be true even if it were half the price.
I’d say it’s money well spent; I have a nice hard shell carrying case with a strap that fits around my wrist: it’s great for VR on the go. 128 GB should be fine.
Be very careful not to expose the lenses to direct sunlight under any circumstances. I made the mistake of opening my Quest 2 at dusk outdoors just before the sun went down: it couldn’t have been more than a second, but without going into too much detail, for something where UX is so important the unit was ruined. Luckily, Best Buy was a brick and came through with a replacement unit for me, free of charge. Treat the lenses more or less like photosensitive plates.
LockerK
1775
Also true! Personally I could justify it at $200-250 if there were a couple of really good experiences, but I know that price differs for everyone (for some I’m sure the $550 ask is well worth it).
I also generally have an issue with a peripheral that costs more than the console.
LMN8R
1776
$550 isn’t necessarily a lot considering the tech and how it compares to similar VR headsets.
But $550 is astronomical considering that:
- It’s not backwards compatible with the existing PSVR games library or games you’ve previously purchased
- It’s not compatible with PC or the vast library of content available there
- The content which does release for it will probably be significantly more expensive than similar content on PC or Quest 2
spiffy
1777
That’s an insane choice. If the PSVR2 started with their old library and compatibility with PC games, they’d immediately have a massive library and be on par with Quest2. Unless porting existing games is extremely easy for devs, they’ve really ljmited themselves.
Houngan
1778
Free escape room game at Oculus: pleXus on Oculus Rift | Oculus
My theory is that it’s got to do with changing the hardware from the camera tracking the headset and move controllers to all the tracking being done in the headset.
I don’t know enough about VR to say for sure, but my suspicion is that’s actually a pretty major thing for games to deal with that can’t easily just be handled transparently behind the scenes by the system. Original PSVR games used the camera to show your playable space in setup and sometimes in the games, that sort of thing, which there would be no way to do now.
Maybe I’m wrong about the technical challenges that would present to easy backward compatibility, or maybe in light of those challenges it means Sony should’ve just taken a different approach with hardware or something, I don’t know. Not defending the strategy, it really sucks that my original PSVR game library will be dead. But I think I understand why however we got to this point with the new hardware, that ship has sailed.
Do any existing headsets just act as dumb-ish terminals for a PC or console via airlink etc? Wondering if that would save on weight, heat and cost.
Most of them (wired, usually).
I mean solely in that mode, so only able to act as displays / motion sensors.
Yeah, that’s what I mean. Unless I’m misunderstanding you, that’s exactly what the Rift was, and it’s what the Index and Reverb G2 and Varjo Areo are. It’s what PSVR 1 and 2 are. They don’t do any meaningful on-board processing (except maybe in some cases of motion data).