The conversation in the Frame Game thread between @wavey and @Left_Empty got me thinking about the impact of advertisements and screenshots and previews, especially back in my early days as a gamer, when I would stare longingly at magazines thinking about what some of these games I saw would be like to play.
Some of them I did go on to play later, but many I didn’t. Either way, the game in my mind (paired with way too much free time) was a powerful thing.
Most of this was from my Apple II days, and probably seen in the pages of Family Computing magazine. I remember seeing ads for LucasArts’ Eidolon and thinking This game has a dragon!
(Remember, this was basically still Infocom days!)
What do those dials mean?? What can I do with this dragon when I find it?? And check out the game’s cover, too!
And there was this ALL-TIMER advertisement:
That grasshopper guy sent my mind reeling. Conversations with buggy aliens was definitely the most powerful ingredient, but I also just love how much text there is in this advertisement. I would read and reread it, trying to discern just what this experience could be like. (I finally got my hands on it way way later, and by that time it had been spoiled by the much more playable Star Control II.)
Another phenomenon for me was owning books with game cheats and walkthroughs, where I could literally read, in a sense, how the game worked even when I didn’t own the game. That happened with Sundog:
In a book with “Go North. Eat meal. Get lamp.” type walkthroughs, the advice for playing Sundog was wholly different–more suggested strategies than a perfect ordered list of moves. It was like imagining an elephant from only minute descriptions of each square inch of its body.
Some of you must have played it. Is Sundog any good? I have no idea!
I also did this with tabletop games when I first got into them. Poring over the catalogs of late-80s RPG companies… it was so full of possibilities. I did this a lot with ICE and their Middle-Earth catalog, even though I had barely managed to make it through The Hobbit.
What wonders would I learn in this Mirkwood module?? Who knows!!
What games did you fantasize about without ever playing them? Did this happen in the internet age the same way it did in the print age? Do you have to be a cash-strapped kid in a world of $50 floppy disks to have this experience? Does it happen to anyone still today? And what games were literally better in your head, and should have been made instead of what actually got pressed to disk?