The tutorial is underwhelming and poorly written.
It actually enters the “so awkward it is funny” territory.
But this isn’t the kind of game that needs a tutorial to begin with, if you ever played an RPG with itemization and skills before.
If not… well, IIRC, Diablo did not have a tutorial either, but I managed. And I must’ve been 10-12 or so.
Sure, but this idea that, “It’s their IP and they can do whatever they want with it, and people don’t have a right to complain” can be taken to the extreme. I mean, there is some change of some type that potentially any or every person could feel is significant.
Completely agree. Respawning enemies make a game unplayable for me (other than after significant plot developments, or lengthy passages of time - and even that’s not my preference). It’s dampens enthusiasm for even great games, like System Shock 2, which had a relatively mild respawning system, and makes games like the Call of Duty or Left for Dead series just annoying and unpleasant - never been able to stick with a game like that for very long - just ruins the game for me.
So they introduced respawning everywhere in HG:L, or just new areas? If the former, I’m going to delete my download immediately, and I was looking forward to playing this again. Maybe I’ll dig out my disks instead.
Everywhere. Every instance with mobs has very quick respawns. You can’t even kite a tough boss around as a ranged character like the old days. I was trying to fight one earlier and as I started to back away I ran into mobs in a part of the instance I had just cleared through merely seconds before. I don’t even think it’s time based. It’s more proximity based now. It’s the absolute worst form of mob respawning ever.