I really love Riddick and The Darkness tried some pretty neat things so I’m sure this will be pretty ace.
It sucks that Bethesda announced yet another game without giving fans a Prey 2 update. Unfortunately, I don’t think we’ll be seeing that game again. It looked like the most interesting take on a shooter since STALKER and Far Cry 2.
I think Wolfenstein could work really well with a TF2 treatment. It would more closely resemble peoples fond memories of the first. All I know is if Mechahitler isn’t the final boss someone is an idiot.
it pains me to admit it but I’m almost on Spector’s side this time… I’m not really interested in another dark linear me-too shooter.
There’s more content of all types available now than ever before
not really - I think that in the last decade games may be better than ever, but variety has hugely suffered (i’m not talking about indies), mostly everyone has followed the same trends.
Perhaps there are heaps of them I’ve missed between the Saboteur and today’s announcement but it’s been quite some time since I’ve seen a Nazi in a video game. More importantly, the premise of this game sounds interesting enough with the bad guys and their robot army on the brink of total victory and our old buddy Blazkowicz all that stands between them and planetary domination. Cliche? Yes. Silly? Yes. But I can also see it being a hell of a lot of fun if done right.
I think Ken Levine has it right when he says there’s room for all kinds of games. Frankly, I find Specter’s dour grumping about yet another shooter surprisingly narrow-minded considering the variety of games that Bethesda publishes.
Sniper Elite V2 has plenty of Nazis as well as it’s off-shoot Sniper Elite: Nazi Zombie Army and don’t forget the Nazi zombie modes in all the recent CoDs.
explain please? “it’s my problem” wanting more big budget games that takes risks or return to some neglected genres, or “it’s my problem” because you suppose that I don’t play indie games (I do and I enjoy some of them, thank you very much)?
You say that there isn’t much variety in games, which only makes sense if you exclude indie games. So don’t do that-- that’s the problem.
AAA games now are a completely different beast than they were even ten years ago. Those neglected genres are now serviced by smaller companies / indies (and in greater numbers than before).
that’s simply not true. you can’t make cartain games with and “indie” budget. example: stealth games. mark of the ninja is very good, but is a 2D sidescroller, which completely changes the gameplay. You can’t make a third person/first person stealth game in the vein of thief or splinter cell with that kind of budget.
the last splinter cell was barely a stealth game, and I don’t think they are going back with the new one. As for thief 4, there are too few info about it. And even if you count other hybrid games, like dishonored and deus ex human revolution (I liked them both, but still, that’s another proof that almost everything has to be some kind of action game these days), they are still swallowed by a sea of shooters, cinematic action-adventures that play themselves and free roaming/sandbox games with collectibles under every rock.
On one hand, it’s good that the devs aren’t being forced to shoehorn a MP mode into it that will die in a matter of days. On the other hand, we’ll never get RTCW ever again.
Last week, RPS sent Brendan to preview MachineGames’ Wolfenstein: The New Order. In a noble experiment in objective journalism, the preview you’re about to read has been written by veteran RPS contributor Quintin Smith, based on nothing but the two pages of notes Brendan took during the presentation. He hasn’t even seen a screenshot.
It reads exactly how you’d expect from that description. Even if you (like me) have no interest in the actual game, it’s a fun read.
I’ll go ahead and say that if you decide to include a turret sequence and hints at a car chase sequence in your first gameplay video, we’re off to a lukewarm start.