World of Warships

I don’t use any mods.

The only one that interests me is the one that shows target heading, so I know for sure how much a ship is turning in/out, but I’m too lazy to get a modpack for one thing.

Out of my rough survey within the clan, this was the same consensus. Those who used them didn’t even want to play without them. Those who did not often said, things were mostly fine without them. One side note, those who played more than one of the wargaming titles were more prone to use the mods for each.

I’ll at least try them to see, thanks for the writeup, @TheWombat

Yeah, I got into them in Tanks and could never go back to vanilla.

I came this close to back-to-back Krakens today. Had four kills in the second game and torpedoes on the way when the score hit 1000 and the game ended.

Gave it the full Darth Vader Nooooooooo!

I tried one battle in the stupid Brawl mode. My Harakaze vs. a Biz. I won, as apparently the sushi I sent him caused an adverse reaction. But man, how dumb can they go with these gimmick modes?

What’s a Kraken?

An award for sinking five of the enemy ships in one round. You get a special badge/achievement thing after the round that looks like this:

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As teams are twelve strong at most it means you sank almost half the enemy team. My favourite thing is when you get a Kraken and still lose because the rest of your team couldn’t win 11-v-7.

I think there should be a special award for that - like a Mermaid flipping off your teammates.

Jesus … I’d kill for experience like that. Then again, I’m lower than you guys and way behind on unlocking different lines/tiers to try.

That amount of target hits and secondaries … sure, great round. But the aircraft shot down??? The fuck. Did you sit beside the enemy carrier that game but not kill it just to pad the score? That’s insane! Also the sinking shot on 5 … was the rest of the group bots? =)

Actually, bots would play better than that. That’s a fantastic round.

It was the round type where each team has one cap and you lose as soon as it’s taken. When we cleared our flank on the left the cap was already being taken and there were five enemy parked in it.

I typed in chat that I was going to come over and sink them all… and then I did*.

German BB’s are not very good and secondary builds are generally a bad idea if you’re trying to be competitive, but this was one of the exceedingly rare times it worked.

The enemy CV was striking me the whole time, because I was the obvious and easy target, which is why I have that many plane kills.

Eventually after I’d cleared the cap I’d burned through all my repairs and the CV was still coming and he finished me off about 30 seconds before time expired.

*On that point, note that the carrier that killed me is tier VI, which means my Bismarck was top tier this round. “Imma come kill y’all” generally doesn’t lead to success if you’re not top tier.

But silly fun. I regret rage uninstalling after 2019 Christmas had gifted me about a year of premium. I blew that.

I hadn’t played since March 2020 - came back for the silly Christmas ship collection missions and won 270 days of Premium out of the Christmas containers they give you.

So I’ll guess I’ll be around until fall at least. By which time I’ll be thoroughly tired of CVs and HE spam all over again and I can go back on hiatus.

Fun fact: The Bismarck is my highest tier ship.

It doesn’t seem like much has changed, so I’m probably better off forgetting it exists.

I mean I’m having fun but I can understand those that have been in this several years now and the feelings about it. My biggest question is where is all this money going? No expansions or new versions? Maybe a warships: cold war? Maybe they are already doing that and I just don’t know.

The game does look good though when I’m in battles.

That’s a good question, it’s been a long time since Warships came out. Ages since Tanks. Warplanes flopped, and I think they made something else but I forget what. No idea what they do with the money people drop on Tanks and Warships.

It really does look pretty but it’s one of the few games that makes me angry at myself for not playing better after hundreds of battles.

The money is going into their pockets. Wargaming is milking the cash cows with such vigor that the cow’s udders are chafed. I play only because one, the actual gameplay is relaxing enough to play while I eat at the computer, and two, because like others I ended up getting gifted a crap-ton of premium time. I long ago stopped taking the whole meta of the game seriously. I play to win, and don’t concern myself with much else. Still barely sporting a 51% WR but that’ll do. I’ll never be a unicum, nor do I want to be.

The game keeps getting “stuff,” but much of it is ill-conceived, fluff, or just weird. There is plenty of fun in the tech tree lines, and there are a lot of fun premium ships that are cheap, though. Personally, I love a lot of Tier VI stuff, and really am not that fond of Tier X.

I still have fun with WoWs but WarGaming have levered so much bullshit into the game that I have to play it in bursts now rather than ten rounds a day every day like I did back in the day.

The fact I could go eight months without playing in the same year a pandemic meant I was at home all day every day is telling.

Given the way they’ve looked on the test server I suspect the arrival of submarines might be the point I give it up for good.

I’ve not seen them but I hear both good and bad about subs. I was surprised they weren’t in already in a ship combat game like this.

In discord chat about it, a couple of actual Navy folks commented the firing of torps from a sub was all wrong in practice. It sounds like they went back to the drawing board though so, we’ll see?

One of the challenges with games like this, and World of Tanks, comes from using real-world trappings in very artificial gamified contexts. Wargaming delivers gorgeous 3D models of vehicles, often with very meticulous attention to detail. The actual game play of course is far from any sort of simulation or realism, by necessity. There are far fewer people interested in authentic military simulations than are interested in Call of Duty with tanks or ships. Yet the inclusion and depiction of historical equipment inevitably leads players to make certain assumptions about performance and interactions, assumptions that usually are at odds with the developer’s idea of gameplay (and monetization) dynamics.

With Warships, this manifests in different ways, but one of them is that ships are presented and employed largely in isolation, with no consideration for how actual naval forces are composed and operated. The game mechanics are based not on historical naval warfare, but on computer gaming deathmatch theory. The game assigns roles to ships that are sometimes roughly realistic in the abstract, but which play out in game terms in ways that defy logic as well as history. Things that historically won naval battles are not rewarded, and success comes from using your ships in ways that would get any real-world captain or admiral keel hauled. The focus is on turning out cool looking ships with interesting gimmicks. In addition, there is a need to represent all the different types of ships that were historically important in the eras covered by the game, even if they don’t fit the actual game mechanics.

Hence CVs and subs. At the scale the game operates on, even allowing for the compression of time and space that is necessary for these arena games to work, neither subs nor carriers are historically or realistically justifiable. Submarines rarely participated in tactical fleet battles–the friendly fire problem would have been unimaginably bad, and they were way too slow. Aircraft carriers did their thing from hundreds of miles away. The struggle with CV warfare was finding the other guy. The actual strikes were a matter of air combat/AAA interactions and could vary in results, but generally, the side that found the other side first won.

Neither of these situations is in WoWS. Carriers are right up there in the thick of it, which is ludicrous historically and does not fit the gameplay style. Based on the mechanics of the game, carriers should be like consumables you use to call in strikes, not discrete ships. The need to have every type of famous ship though, and to sell stuff based around them, means we get CVs with totally different mechanics and game-breaking abilities. Ditto for subs.

My objection to both CVs and subs is basically this. They do not fit the game mechanics of small map deathmatch combat where spotting is trivial. It’s all part of the same problem of shoehorning commercially desirable things into a mechanical framework that doesn’t support those things. Sort of like not supporting historical roles for DDs and CA/CLs, forcing them into direct combat modes with superior ships, while limiting their efficacy by adhering to “historical” ship data.

This was a fun game…

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Solo warrior because at the end of the round it was just me vs a Texas, a Konigsberg, a Nicholas and a Mutsuki and I got all of them.

New York, Omaha and Furutaka for the other three kills.

The Kamikaze is slightly overpowered in rounds with no enemy CV, but still I’ll take this.

Kraken #64, Solo Warrior #3.

Jesus christ … nice game, man.