WoW's lore officially fucked up

Mirrored here so that it doesn’t vanishes off the internet.

Metzen is the source.

Hit #1: Lore Train-Wreck
Right To be totally up-front with you guys, it’s my bad, straight up. The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual. I wrote those bits about four years ago, and to be totally honest, I simply forgot. Genius, right? With my excitement to get the draenei up to speed and root them more firmly in the setting, I forgot to do my homework and go back over my earlier writing. I can assure you, no ones more crushed about this mistake than I am. Ive spent the last few days kicking my own ass over this one. Sucks to fail. It may not always be evident, but we take this story stuff really seriously at Blizzard. It’s been one of my personal missions at this company to maintain a high level of integrity throughout the Warcraft game setting (all of them, actually) and I think weve done a pretty decent job of upholding the continuity over the years.

I think it’s important to note that world building is far bigger than just storytelling, and it requires (in my humble opinion) a certain amount of flexibility. Sometimes you need to expand certain ideas or retcon whole sections of continuity to broaden the scope and accessibility of your setting. There are a good number of these types of situations already (like totally revising our timeline, suggesting trolls were the progenitors of all elven subspecies, etc. there’s a hundred other examples). To make an omelet, ya need to break a few eggs, and WoWs one big omelet.

The trouble is, this has become a pretty big setting. There are literally thousands of characters, hundreds of locations, and all sorts of creatures, items, and plot themes that all define this world. As you can imagine, it’s a lot to police. Sometimes things do fall through the cracks, mistakes get made and were forced to scramble to come up with clever solutions to continuity errors. (Hakkar, anyone? ). You not only have me jamming ideas, but a ninja team of quest designers, an army of freelance RPG writers, and a commando squad of red-hot novelists who are all involved in fleshing out the lore and making it more than just wallpaper on a game.

I’m explaining all this not to excuse this particular mistake, but to give you some understanding of how the mistake was made. I’ve read a fair amount of posts over the past few days and I know theres a lot of confusion and frustration surrounding the whole eredar/draenei train wreck. Believe me, I know exactly how you feel. At the end of the day, we’re all just a bunch of geeky fanboys and fangirls, and we all get pretty fired up when people start screwing with the worlds we love. If anything, all of the venting and creative suggestions Ive seen over the past few days have reinforced for me the fact that you guys really do care about this world and its troubled denizens.

While I can’t promise that these types of mistakes will never happen again, I do want to state clearly that we take the responsibility of crafting and maintaining this lore very seriously. You all pay good money to adventure through this world month by month, and you deserve the best we can give.

Dont lose faith well do ya proud!

Hit #2: So Whats the Story, Blizzard?
Ok, so what’s the real scoop behind the eredar/draenei story then? At this point, even though the NEW lore directly counters the Warcraft III manual, we’re still going to run with it. There are a lot of reasons for this, not the least of which is that I think it’s far stronger than what I crafted back in the day. The eredar were not necessarily all evil. Sargeras did come to them and tempt them with power. They did NOT make Sargeras crazy. This gives the eredar more dimensionality and roots the draenei to a key moment in Burning Legion history.

We’ve also woven all of this new lore into an upcoming novel by Christie Golden (author of Lord of the Clans) that depicts the draeneis escape from Argus and the RISE OF THE HORDE on Draenor. The book DOMINATES, and you’re going to really dig it. Durotan, Nerzhul, Guldan, Doomhammer, Hellscream, Kiljaeden, Velen; this story is the one youve been waiting for. I’m getting geeked up just thinking about it.

However, this new lore does leave a large hole. How did Sargeras go nuts? What drove him to fall and begin his Burning Crusade? I dont know yet. It will be his encounter with some evil race (who dares me to use Old Gods???), but it wont be the eredar.

I’ll chew on this. Maybe we’ll solve this by the end of the expansion. See this is that flexibility stuff I was talking about earlier

Hit #3: World of Spacecrafts
Another concern I’ve been hearing about is the inclusion of certain sci-fi elements into the setting. I appreciate that this stuff is pretty far out, but thats the whole point: Outland, and the greater universe out there in the void, ARE far out. Change is always difficult. I remember people getting really upset about dwarves with guns, steam-tech, Gnomeregan as a hi-tech city many people had a hard time rolling with those technologies in a fantasy setting. But I ask you all can you imagine WoW without those elements now?

We’re definitely throwing some new concepts at you all, but I’m very confident that when youre able to see these elements in context, over the course of the game play, you’ll understand why we’ve been so excited to include them.

To be clear, were not talking about having the Millennium Falcon cruising around the Twisting Nether (Im certain there would be some legal issues there, to say the least). The draenei nether-ship you’ve been hearing about is far more than it seems. Its part of a larger dimension-traveling fortress called Tempest Keep that essentially teleports through alternate realities. It doesnt bank and roll or shoot proton torpedoes (not yet, anyway).

While we will be introducing a number of naaru technologies (like this ship, for instance), we’re not planning on going hog-wild. Conceptual balance is everything. For those of you who are fearful of seeing jet-packs and laser pistols filling up the AH, never fear. If you did see them, theyd likely be goblin engineered and get your character killed anyway.

Hit #4: Blood Elves Sure Get Around
I also saw some strangeness about the apparent contradiction of how the blood elves could have sabotaged the draenei nether-ship since they’re all holed up in QuelThalas. Remember, there are twisted blood elves in Outland who have been there since TFT campaign. It’s those creepy elves who sabotaged the draeneis flight to Azeroth.

I’d love to elaborate on this further, but I’m afraid I’d spoil your appetites for dessert.

In conclusion, I just want to reiterate that we do take these continuity errors very seriously.
It’s very important to me that you all feel you can trust us as developers and know that were out to build a world thats worthy of your time and your passion.

Thanks for bearing with me here. See y’all on the other side of the Portal!

Chris Metzen
5-12-06

Loved this one: "For those of you who are fearful of seeing jet-packs and laser pistols filling up the AH, never fear. If you did see them, theyd likely be goblin engineered and get your character killed anyway. "

… Engineering in WOW is the most fun thing in any MMORPG ever. :-)

I still sorta like the idea of sci fi as a “wrapper” for fantasy… you know, you start with some swords-and-sorcery dudes and they find out they are a primitive civilization in a larger galaxy or they are really on a generation ship or that sort of thing. Not saying it’s appropriate for WoW, but just in general for fantasy stories I enjoy a certain amount of genre-mashing. The best part is, in such a scenario all magic can instantly be explained by calling it “nano”!

The exposition-dump at the end of Uldaman seemed to me that it could be interpreted in this way (the creators as an ancient Preservers-type race that genetically engineered troggs and dwarves).

Incidentally, I’m fascinated by the problems of keeping lore straight in a large fictional world with multiple authors. Star Trek provides a classic example of this – retconning all over the place about everything from World War III to the Klingons’ foreheads to the Q continuum.

Next expansion will be WoW Vs Starcraft

The Silithids are just paving the way for a Zerg invasion.

hah, I was just going to say the same thing. Actually it would be pretty easy to incorporate something like that. The zerg invade warcraft land and the protoss show up to stop them.

Given the amazing following that starcraft still has overseas, it would turn WoW into the first MMORPG to hit the 1 billion subscriber mark.

After that, all the races could team up with Blackthorne and The Lost Vikings to fight the forces of Diablo and Baal.

WoW (Nintendo) makes money.

Blizzard Super Smash Melee!

“Yeah, I fucked up. Too bad.”

Doesn’t change the fact that the BE and Draenei lore is RETARDED.

That’s okay, all the continuity problems will be fixed in the upcoming “Infinite Azeroths” and “House of O” storyline events.

Barrier Peaks FTW!

Man, that takes me back…

I always thought the Lore was pretty stupid in general. At least all that pre-WC stuff, with the demons and the going insane and the Orcs from space and the World Tree blah blah blah. All we need is a loin-cloth wearing barbarian and his animal friend and it’s practially an 80’s sci-fi movie… oh wait, WE DO GET THAT. Sometimes it’s okay, and sometimes it feels like a bunch of drawings off some High School Iron Maiden fan’s binder.

I like Arthas’s character arc as dramatized in WC3. Never played WC2 or 1 though so my understanding of the lore is very incomplete.

mmmm Vegepygmies…

I am going to be losing a LOT of sleep over this horrible, horrible fiasco. I may just kill myself.

Liar, thats just feign death.

Maybe so, but I think a most of the 6+ million WoW players care more about what their /dance animations look like than the surrounding lore. :)

This would be because it is.