War3 is one of the most well rounded rts games ever released although its actually rather controversial amongst the hardcore RTS gamer crowd, the question as to whether or not the innovations such as heros and upkeep are sops to newbify the game for the masses, and whether or not the game is complex enough to become a competitive RTS along the lines of Starcraft. Personally i think they did a good job overall of recreating the rts idea rather than simply rehashing Starcraft, which any other company would have given their daughters away to have the chance to do. The skirmish AI is the best ever with insanely intelligent micromanagement and tactics - i was watching the AI attacking some towers with mortar teams (long range units) and his Arch-Mage, and while chasing a unit of mine came into the range of my towers. I was really impressed as the AI pulled its units back out of the towers’ range just like i would have done. It also micros injured units well and seems to have a good sense about when to attack or when to retreat. How many AIs retreat at all? Its really quite cool. There are some problems in some areas but overall im pleased.
*The interface blows. Chris Taylor nailed it with Total Annihilation and nobody has come close in five years. I hate how Blizzard puts these artificial limitations in to try and force me to play their way (selecting no more than 12 units at a time, only seeing a small part of the map, shady command queuing [sp?], the list goes on).
Part of RTSs has always been unit control and limited 12 unit groups is one of their techniques to detract from 1 unit massing. “Only seeing a small part of the map” doesn’t make sense unless you mean increasing resolution - which is obsolete now with 3d rts games and undesirable anyway for a potentially competitive rts (i can see 2x more of the map than u = gg).
*Why do they allow you to create as many accounts as you want? There are a number of people (a large number) who create accounts at will and then do things they would do in their own account because it would ruin their record (attacking teammates, etc).
? Your wanting tighter restrictions because people suck? Their ladder implementation is arguably the best ever for an RTS game, with randomized matchups making it almost impossible to point trade or become a 1 map wonder.
*I really like the idea of the creeps, but I don’t like how they are always in the same places. Also, they don’t even move, they just sit there. You can open the maps with the map editor, learn where they are, which some players have done to give them a great advantage.
Creeps are a resource, learn where they are and what they do, and use them as such. Creeps give small amounts of gold, good hero items and experience. Again, in a competitive game creeps can’t be a random element that just happens to attack player X but leave player y alone, which is what would happen if they moved around. Hardcore rts’ers hate any random elements with a passion because of the luck involved; say getter a better item (say like Goblin land mines) than your opponent and having it tipping the scales. You neither appreciate nor care about the finer points of making a competitive RTS so please refrain from attacking what you don’t understand. Now you can attack War3 for other things but creep placement isn’t a flaw but a complicated decision.
TA was a good game but it was hardly the most balanced or competitive. It did have the most variety in units to date but turn that formula into swords and slash like TA:K and witness how much it sucks. TAs depth was probably greater than anyone intended; certainly Dungeon Seige isn’t the most complicated or intricate game around.