Developed by Ubisoft Blue Byte®, the renowned studio behind popular PC game series such as The Settlers® and Anno, in collaboration with Sproing, Silent Hunter Online promises players a realistic, constantly evolving submarine simulation unlike any other. The game takes full advantage of Adobe Flash® Player 11 technology to bring stunning 3D graphics to browsers.
Silent Hunter Online sees the return of the large array of historically accurate submarines that made the franchise famous, and invites players to experience them online in new ways. At the heart of the game is “the Battle of the Atlantic”, an innovative dynamic campaign in which individual successes impact all other players through asynchronous gameplay. Also, for the first time in the Silent Hunter series, players will be able to play every mission of the campaign in co-op.
“This is the most innovative Silent Hunter experience ever created and we can’t wait to let our fans dive into the game,” said Christopher Schmitz, Head of Production at Ubisoft Blue Byte.
I’m going to go the hardcore sub sim forums and laugh.
Wait wait wait. Are you telling me there’s a free-to-play, browser-based multiplayer submarine game in the works?? And it’s using Adobe Flash® Player 11 technology!?
Google Chrome could not load the webpage because www.fagms.net took too long to respond. The website may be down, or you may be experiencing issues with your Internet connection.
Good start. Certainly in line with Ubi’s treatment of the SH series.
Has anyone tried the beta? I’m worried for Blue Byte. They’re one of my favorite developers who’ve been stuck to produce something that may piss off a LOT of pc gamers.
As a subsimmer, I’m probably going to end up bawling my eyes out at the sad state of the industry once SH:O surfaces, but I’d be deluding myself to claim that we bubblehead enthusiasts would count as even a lowercase lot of PC gamers.
I can’t seem to muster up much excitement for this, even though I used to really love sub sims. I would have much rather seen a Settlers 8 announcement instead.
I can’t think of an audience less likely to get into a free-to-play micro-transaction driven social game than crusty old sub simmers (myself included).
Maybe the game is brilliant - and I hope it is - but what a wacky business case.