I head out to PAR space to take some war missions (against HOP) to get those main guns. The HOP have started laying down some stations in Pious Mists so I fly through there to see what trouble I can cause. There’s a relatively unattended HOP Heracles (builder) near the gate so I figure I might as well see if I can’t grab it for myself. (Little did I know at that point that builders have XL shields, which my little Nemesis (corvette) is not going to touch.) I poke out the engines and turrets and whatnot and then some HOP fighters come through the gate. Then some corvettes and frigates, and then more fighters. Then an Odysseus (destroyer)… and then another, and another, and it turns out I’ve provoked* a seven-destroyer invasion of Pious Mists.
I double-time it out of there and see the PAR three-destroyer response moving in, scattered. I decide to try to pick off the fighters and frigates from the sides, but the PAR destroyers don’t last long enough to give me sufficient cover. I retreat, and several fighters and a corvette follow. I manage to take them out and retreat some more. PAR reinforcements come in, still scattered, and are chewed up piecemeal. But between them and my hit-and-run tactics, we’ve taken out the screening forces, and the Odysseus’s are strung out into a couple clumps. I manage to carefully** take out the engines and turrets on one destroyer, and then another. At some point my Nemesis gets so banged up that I call in my Pulsar (ANT heavy fighter) from the other side of the galaxy and switch to it. The greater mobility makes it a bit easier to pinpoint the destroyers’ systems, but it’s significantly more fragile. Nevertheless, eventually, the first Odysseus goes down to a combination of my own guns and the few defense frigates that have managed to survive (or just come late to the party). Then I pull in From Regions Unkown, my own Odysseus (still sans main battery) and it starts making good work of the remaining (essentially disabled) destroyers. At this point the Battle of Pious Mists is won, and I see if I can’t board one of the HOP destroyers for myself, but once the dominoes start to fall they fall quickly, and it explodes with some 30 of my marines onboard (oh well, they were fresh recruits). So no fancy new capital ship for the Hero of Pious Mists (though I did pick up a frigate and a fighter that were abandoned), but I was a couple million richer from destroyer bounties, and I had my 20 rep.
*I suspect it was coming anyway regardless of my feeble attempts at the builder.
**This took a lot of, uh, reloading, but I did get the hang of it. Though any time I happened in front of an Odysseus I had to scoot right out of there or get blown away by one salvo of the main cannons.
While From Regions Unknown is getting outfitted, I receive a distress call from one of my traders in Teladi space–under attack from a pirate Behemoth (destroyer!). That will not stand, oh no–so back in my Nemesis I chase it down and remove the engines and turrets. This is nearly trivial, compared to the previous battle, but for whatever reason Teladi security ignores the pirate capital ship and my freighters full of (brand new) marines show up and the boarding commences*. The pirates don’t put up much of a fight, and another destroyer is mine. I send the rechristened You Want What Now to get refitted (all flak and plasma turrets) and circle around to get my new rank from the Antigone Republic.
*Modulo a bug where I have to personally pilot each ship before it will launch pods.
I see a message about the Republic mounting a defense in Second Contact (one of the ones they still own) so I head over to see what that’s about. But then I notice another seven-destroyer HOP attack getting underway in Black Hole Sun–my home system*! I figure I can try to repeat the previous performance, but hoo boy–there are so many more fighters this time. (Or at least it feels that way.) Again the HOP make short work of the three Behemoths that foolishly charge them. Again with the hit-and-run**. I have both You Want What Now and From Regions Unknown on standby*** at the far end of the system. This time, however, they are unnecessary. I manage to bait the destroyers towards the defense platform and as I twist and turn in the slow-motion plasma rain the destroyers wink out one by one.
I think that maybe I can snag the Atlas resupply ship, and manage to disable its engines outside the range of the defense platform, but the defense platform’s drones take it out. (There were probably 20 or 30 of them. I’ve never seen such a big ship go down to pulse lasers!) I don’t really feel like the Hero of Black Hole Sun, this time.
*I think. Maybe? I don’t remember.
**Less reloading this time, I’m better at knowing what I can handle.
***Well, From Regions Unknown didn’t make it there by the end of the battle.
Odysseus destroyers exchanging fire with the defense platform. (Looked cooler in person, I swear.)
This one’s not going to last much longer.
This raises the question: if defense platforms are so powerful, how the hell am I going to destroy the HOP ones in Second Contact? (Seriously, I think it was only down to 85% by the time it disposed of seven destroyers.)