XCOM 2: War of the Chosen's leaderboard may be the end of diplomacy

Making dinner. I expect that the game will glitch the first move I make. Will reply soonest.

Here it is.

So, what’s the story on recovering from a “will” stat reduction due to the Warlock? Does it come back with successful mission completion or not?

I didn’t pay close attention because it didn’t ultimately cause me that much of a problem, but I don’t think it comes back. It did however at the point I read somewhere these points are lost for good make me immediately go hunt down and kill the two I hadn’t already at that point in the campaign.

Anyone know if lowered morale is linked to fatigue?

It’s a permanent loss. There’s a lot of debate about whether this is intentional or not but AFAIK no one from Firaxis has said either way. To be honest I’m a little annoyed that they haven’t a least announced some kind of update in general - as much as I enjoyed the game there are a significant number of bugs that need to be fixed.

If you’re in the “it must be a bug” camp then there’s a mod on the Workshop that will make it affect current Will instead of max, but it won’t fix your existing soldiers.

That has to be a bug, or it is just piss poor design.

I have only started to fight him, so hopefully it hasn’t tanked me too bad without noticing, but i am going to download a fix mod from workshop until firaxis fixes it.

I ain’t saying whether it’s supposed to be permanent or not, but there is a mod that makes it temporary on the workshop.

I got multiple members of my A-team hit by this during my first run through in a WOTC campaign and still managed to complete it. Like I said earlier once I discovered it was permanent I made a point of targeting the two remaining chosen and taking them out. Next campaign I’ll be after them even earlier.

So at least in my experience this didn’t turn out to be a huge issue, bug or not.

A question, can I delay the Avatar project indefinitely attacking the black sites and doing covert operations, so I have time to research most of the things available, or should I start researching the special projects in the Shadow Chamber?

You can keep it down indefinitely. Biggest danger is getting tired of the campaign before you can finish.

It’s not as easy to delay as it used to be in that the timer takes longer to completely reset (it used to always start at max, so you’d wait for the timer, then hit a site near the end of it and get a full reset, now there is a cooldown of some sort), but hitting sites and covert ops usually keeps it under control without much issue.

I’ll quote myself from the Weekend thread:

XCOM 2: WOTC has become a sandbox game for me. The Chosen are dead, I have their stuff. The Avatar counter can’t get above two ticks. I have close to 10,000 supplies and over 20 cores. Slowly but surely my scientists are leveling up my weapons one point at a time. I have to see how far this can go. What a ride. :)

When I get bored I guess I’ll crank up the difficulty to Commander.

In contrast:

In other news, I think I’ve mishandled the strategic layer in my current campaign on Veteran, non-ironman. Not enough engineers to get stuff cleared/built/staffed in base, only one scientist to speed research, the Avatar project is at about 3/4, and every mission seems to be kicking my ass–snake men, mutons (with grenades, ugh), Priests, Purifiers, Faceless. So far no Berserkers, thank goodness. I tried to do the first blacksite (with 4 people) and got wiped. I can’t get alien alloys to save my life, even though I have magnetic weapons researched, so I can’t upgrade my squads fully–I managed to get 10 from a hack one of my specialists did on a mission so I did rifles only, but that only helps rookies and Specialists. The first thing I built in-base was the infirmary, but I’m thinking it should have been the GTS so I could take more people along.

Is there an ideal order to build rooms in the Avenger?

I’ve got the Resistance Ring and the Infirmary built, I’m building the workshop below the latter, and the power coil is right below that and in the process of shielding. As I say though I think I’m on a losing trajectory. Maybe I should start over? Or should I just ignore everything, farm Intel for a while, and buy some goodies from the black market?

If you tough it out and win, it will be a story for the Commander to tell his grandchildren!

Sounds like you’re on the right track with the workshop, if you’re low on engineers. You can get huge amounts of alloys from Supply Raids, so, until your troops are kitted out, you might want to prioritize them. And yeah, some intel to buy alloys from the black market could be in the mix if you aren’t drawing a supply raid.

Getting a larger squad is still the most important thing you can do.

Resistance Ring might be #2 because those Covert Ops are pretty huge. They often level up soldiers with very little risk and/or have amazing rewards.

Infirmary is also fairly important because injuries can slow you down, though RR will counter that by giving you a wider pool of troops to pull from, but getting your best troops back in the reserve is still better most of the time (and especially when trying to get your first Captain for the 6 man squads).

If you have lots of intel then you can buy Engineers and Scientists from the black market as well.

And alloys/elerium, which is probably more important to him atm.

@ShivaX has it right. GTS, Ring and Infirmary in that order. And don’t feel overwhelmed. The beginning is always an uphill slog.

I think the first building to build is resistance ring. GTS is #2 since you can’t even buy the upgrade until you have a sergeant, I didn’t buy an infirmary until after I had also built a Powerplant, workshop, and comm station.

Oh and the best things to build on power conduits are Psi Labs and the shadow chamber. They cost more fully upgraded than the bonus power you get building a power station on one. -10 and -9 vs +7.

You get bonuses for building those on power conduits??