not books that you just read like books (Skyrim), but books that fill your screen and that you interact with to accomplish things beyond “reading a book”
Trials of Fire:
Hand of Merlin:
Pathfinder Kingmaker:
not books that you just read like books (Skyrim), but books that fill your screen and that you interact with to accomplish things beyond “reading a book”
Trials of Fire:
Hand of Merlin:
Pathfinder Kingmaker:
Fantastic! Yes, all please add to the compendium!
Has anyone mentioned Populous?
I haven’t played it, but dies Tunic count here?
Fun thread idea! Right now I’m in the middle of Radiant Historia, whose central plot device is the White Chronicle, a book that allows its wielder to travel to past and alternate timelines.
How was this not the first screenshot!
One of my favorites.
Can’t do well without the Rules and Regs in Papers, Please.
Two books, both from games about being a wizard:
The entirety of Soul Sacrifice is a re-telling (literally) of events from a magic talking book, and so all cutscenes and menus are represented as pages or scraps as you flip through the book.
The first Ni No Kuni had a great bit of worldbuilding with the Wizard’s Companion, a book the protagonist gets that you can peruse at your leisure through what appears to be an in-game PDF viewer. It contains much of the fairly critical information you’d normally keep as a set of menu options, like the bestiary and spell details, requiring you to do your due diligence as an apprentice magician and study the relevant literature as you progress.
Divinity: Original Sin 2:
Awesome thread, @justaguy2!
And Kolbex, I think Sir Brante gets a special award for having ALL of its gameplay as a book.