You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can’t be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world’s surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn’t safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn’t easy.
Zombasite is scheduled to be released in the 2nd quarter of 2015, however it will be released when it’s done.
Mr. Peeler has been pretty clear in previous posts that this isn’t “just a Zombie Game” and that there’s plenty of other villainous knaves outside our not-so-shambling undead foe.
Here’s some screenshots for the illiterates among us:
The tone was meant to be neutral. Din’s Curse looked like ass^H^H^H functional indie art. Drox was a little better because it had to do less. Zombasite looks nicer. If it features the kind of things that made Din’s worthwhile, I’ll be there.
I’m so ridiculously hyped for this. I would still play Din’s I think if I had people to play with. Loved the coop, but most of my friends have gaming ADD
Well, the earlier you get my monies, the earlier you can get the art finished! ;)
Actually, I’d love to hear your thoughts on Steam Early Access. I would have thought your amazing track record could be leveraged into some serious media coverage ahead of an EA launch that could drive some truly significant up-front revenues for you.
Is that not something you are looking at, or do you prefer your current, slightly more under the radar go to market?