I don’t expect this from new players as much, but Good has a lot to gain by bluffing the demon. If Casey, for example, had got the demon to believe he was a powerful good role on day 1 he might have been killed by the demon that night, which a) saves your powerful roles from getting killed and b) takes the saint loss out of play. This invites a need to establish trust with at least one other person, though, so the good team doesn’t do you in for lying or accidentally double-claiming, etc.
Casey and Jostly coming out early was a tricky thing to parse as more beneficial to good or evil. Sure, you get the baron in play, which narrows misinformation possibilities, but the demon suddenly has two fewer targets and can more easily blind hit a power role (which is what happened).
The ebb and flow of information and private conversations is tough to get your head around, for sure.
I debated what to show there for a while. For most of the early game it was Baron, and for a brief time it was Recluse to bait a few people into thinking he was a spy showing as recluse, I settled on poisoner in the end because I wanted to preserve a bit of ambiguity.
Wow, I really thought @Knightsaber was the least likely, probably because I didn’t remember all of my predictions from a week or so ago. :) Thanks for running the game @Lodgium and count me in for the next one!