First thought: “A new direction annouced by THQ? oh oh”
Will Dawn of War III take a more traditional approach?
“Now Dawn of War III, either way, is going to have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like,” Bilson continue
Mmm a larger strategic component from where you launch the tactical battles? Like… the Total Wars or MoO/MoM?
Or maybe we should take more literally the ‘MMO-like’ label and it will be in part a MMORTS with a meta-strategy layer affected by who wins who in the multiplayer games.
They need some way to hook players into the system for repeat business, but hopefully still understand that some people only want to do single player. So my wild guess is singleplayer/online integration. Perhaps we get to pick our race to play through the campaign (or skirmish) and the sum total of all that progress among global gamers changes a shared strategic map on the server. I think that’s like those MMORTS games (I only have a vague understanding of them) but integrated into offline play.
I’m not sure how you’d make that meaningful without ruining the loosely directed campaign experience though, especially since game companies abhor the idea of creating content that users might not see depending on dynamic conditions. That’s why it’s only a wild guess.
I liked the Risk based campaigns, and I really like DoW2’s low unit count and no base building. I wouldn’t mine base building at a strategic turn-based level, but I really hope they keep the RTS part focused on tactics ala DoW2.
I like the strategic choices given to the player with the Risk-style map, but the missions in the sectors were terrible. They may as well have been vanilla AI skirmish missions on stock multiplayer maps.
If you’re going to do the Risk thing, you need better individual missions to break it up.
It really depends on what you focus on. I immediately knew what DanielElliot was talking about, and in comparison to DoW2, DoW1 is much more similar to a traditional RTS. DoW1 adds some neat things like the importance of territory instead of harvesting ore or wood. But DoW2 is a huge shakeup of the traditional RTS structure.
So comparing just DoW1 and DoW2, I think it’s reasonable to view DoW1 as a mostly traditional RTS and DoW2 as something radically different and non-traditional.