Aggressors: Ancient Rome


#106

Hello,
happiness is probably the most tricky resource. I always recommend to watch the dev streams we recorded few months ago. Happiness is in this one (it is already pointing to the part about happiness).

Army size impact is measured per ratio between number of citizens and number of soldiers. There is a “sweet spot” when the happiness impact is very high (I think around 30%) and everything on the right or left side from that sweetspot has impact either less positive impact or even negative. Aka having too many soldiers makes your people not happy as well as having not enough soldiers. The negative impact is not equally negative on those two side of that “curve” - people are more unhappy when they don’t feel secure.

In your case I bet that the problem was high number of soldiers which was “diluted” by newly conquered population.
Also please remember that part of citizens happiness is also so called “national pride” which increases with successful military actions (conquering cities, etc) and decreases when things go wrong on battlefronts.


#107

Count me in as one of the people who grabbed this. Probably be a week or two before I get a chance to try it.


#108

Keen to try it but I’m stuck with a laptop with an Intel HD 620 for a few weeks while I’m here in Indonesia; processor & memory meet recommended specs.

Minimum spec for graphics is “directx 9 class gpu with 1gb ram”. I don’t really know what that means practically but I see the HD620 is DX12 so I suppose the only way is to install it and see what happens.


#109

Game runs fine on my laptop with HD 620. I had to trim some visuals, like trees, and I’ve not experienced any performance issues.


#110

Happy to return the favor.


#111

Thank you. I will watch the video. More I play the more I enjoy this game.


#112

And my axe! I will probably dive in this weekend.


#113

Hello UtilityDogAK,
the game is able to run even on integrated GPUs like the one you have. It is just something where we cannot guarantee 100% stability on a longer run (like hours of gameplay). That is why the minimum requirements are a bit higher.

In game is an autodetection system of your GPU power. It should set it automatically probably to medium or lower graphic profile and hopefully it will run fine. If not, try to lower the graphic profile to even lower value.
I hope you will have fun


#114

Great to hear that you have decided to give it a try. It is an honor.

If you have any questions I am usually available on our Discord channel as well (altough I will try to pop up here from time to time as well).
Have a nice weekend.
Pavel


#115

Thanks Pavel (and @orald). Yes it works fine and the dialled down graphics settings are still perfectly serviceable.

I did a little of the tutorial last night so hoping to dive in more today.


#116

Now that I’m 15 hours into the game I’ve been reading the 247 page manual a bit and learned how to use influence. In case anyone else wondered how it works, in addition to the passive effect of spreading your dominion, you can also "use influence on all foreign cities within a maximum distance of 10 tiles from one of yours. Apply it by clicking on the city you want to influence and executing the “Influence” action. You can perform this action several times in one turn on the same or different cities, provided that you have sufficient resources.

Influence can be used to feed rebellious moods in other players’ cities to either ignite revolts against local rule – which can make it easier for you to take over the city – or even to provide enough incentive so that a city or region joins your empire without starting a war."

Maybe this is old hat to others but it is new info to me. I am enjoying learning how the various systems work in this game. Don’t know quite where I am on the Chick Parabola, but I am ascending and very much enjoying the view.


#117

I’m about a dozen hours in an similarly really enjoying learning all of the mechanics. There are numerous elegant design decisions at play which really help reduce the slog that plagues most 4X, especially turn based. At least so far (only a dozen hours in) the AI on normal doesn’t seem braindead, which is a good deal more impressive than what is standard for the genre.

I expect to spend quite a bit more time with this…


#118

I think the two biggest tips/lessons i learned were to research Wagons as fast as possible (they have massive range and can relocate units to the far side of your empire in one turn) and using them to medi-vac wounded units back to cities that can heal them much faster/cheaper (a city that can also produce that unit type provides that bonus). This ability to get new units to the front lines, as well as retreat/return damaged units quickly is incredibly powerful.


#119

Bummer. Poor Herminius and his doughty crew.

As Rome it takes a long time to advance technologically to build Triremes. Once you do they take a while to build and train the crew properly. So it hurts to lose one in battle. And now this happened.

Is this a random event or can the player mitigate chances of this? Does this event fire less often if sailing closer to shore? It occurred while sailing from southern France to Rome so they were crossing a lot of open water.


#120

Hello orald,
sorry to see that. Answer to all your questions is “yes”. Namely:

  • You can turn these off when starting a game and uncheck “random events” in “Game settings”.
  • Boats have higher chance of this happening (compared to galleys and triremes).
  • Damaged ships have higher chance of this happening.
  • For triremes and galleys this can happen only when they are on open sea (not on coastal tile), boats can be lost even on coastal tile (but the chance is low).
  • If a ship has units inside, the chances are higher.

On the other hand, it doesnt happen often and you know - “s…t” happens to everyone in real life:)


#121

Amen, Brother!

Okay, that all makes sense, the logic hangs together so I will use more common sense. I live on the coast of Maine and know a thing or two about boats. So when I gave the Trireme directions to sail to Rome (it was slightly damaged) in the back of my mind I was thinking that I would never do that in real life.

Good for you in modeling all of that.


#122

Note to self: do not hire @orald as a boat captain.

-Tom


#123

I’m really good at dancing with governors’ daughters, though.


#124

Check some of the scenarios in Aggressors Steam workshop.
The Centurion scenario

The Gallic Wars scenario


#125

Looks really good!