Anno 1800, city-building in the industrial revolution

#1137

How do you know when a game on Uplay has been updated?

#1138

For me, when you go into the game page from your library the ‘Play’ button will change to ‘Update’ and clicking that will begin the update process (or you can play the old version offline).

I am not sure if Uplay supports automatic updates the way Steam does, but I have never had good luck with that and always need to manually initiate the process myself. You may need to restart the client.

#1139

So I guess Anno hasn’t been updated yet?

#1140

I just checked the Ubi forums and the Patch Notes post said it was pushed out around 8:00 AM EDT so it should be live. I cannot check the client myself at the moment though.

Hello Annoholics,

Anno 1800 will receive a Patch today - May 15th, at 08:00 AM EDT / 12 PM UTC .
Size : around 850 mb

https://forums.ubi.com/showthread.php/2054487-Patch-02-Patch-Notes-May-15th-2019

#1141

Yes, it updated in my Steam account this morning.

#1142

BAH - I think I’m too tired to play. Darn it!

#1143

In the category of why the heck is this hidden, you can in fact tell your ships on trade to leave a certain amount of goods in the warehouse. You have to hold shift when you push accept when selecting a good to load on a trade route. I tested it out, and it works. So if it says -+50, it will only take goods above 50.

#1144

Holy crap that is HUGE!!!

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Hmmm someone on reddit said this isn’t new and it’s not s reserve :( I hope he’s wrong.

#1145

I’m not sure what that guy is saying. From what I have observed, the function is working as a reserve.

#1146

He said it is taking items, and then dropping them right off so there’s x stuff left.

#1147

After 10 hours, had to bail out of my first game. Only 3 islands had nitre and fat old lady had all of them, along with 60+% of all islands in the game.

Starting a new game with aggressive expansion in mind, buying up all possible construction material on the market and using up everything to use up all excess cash. See how that goes.

#1148

Not gonna happen. AI cheats so you can’t deny them of resources.

#1149

It’s so I’m guaranteed resources. Put up the trading post to claim the island and simply make sure I’ll be able to build there later. On Normal it seems easy to keep all non-pirates from declaring war on you.

#1150

Ahhh. Yes that is what I do too.

#1151

How often do people fiddle with working conditions? (50%-150%)

Seems like it’s better to just shut down stuff you don’t need. Maybe to 150% as an emergency if you run out of one thing?

#1152

Never. Once in a while I’ll pump cannon production to 150%. Otherwise it makes more sense to shut stuff down financially vs. under produce.

#1153

When you have the workforce boat dock, you can actually turn the production rate up on an island without houses and not get the happiness penalty. because happiness only goes by island. You still need the police stations to break up riots though.

#1154

Oh god, it’s finally happened.

I am now having dreams about production chains.

#1155

I don’t think that guy understands what is happening. I’ve messed around with pushing shift on setting the trade route goods several times, and it is dynamically only taking goods above 50. He doesn’t think shift does anything, which is why I think he doesn’t actually know what people are talking about. I think he’s confused this find with the old stop at the same port twice setup.

#1156

Sweet that is great news. Thanks!