Battle Brothers Hits Early Access

You can try this build:

  1. Bags
  2. Quick Hands

Then put different 1-handed weapons in the slots (1 flail, 1 dagger, 1 sword, 1 axe).
Switch between the weapons while you fight. It’s really good and versatile. Will be able to help you stay viable while you build up the core group of DPS’er that specializes in 2-handed weapons.

A typical battle may run like this.

  1. Flail for shielded enemies or enemies without head gear.
  2. Switch to axe to hack through shields.
  3. Switch to sword for high m.def enemies
  4. Switch to dagger if the last high armoured enemy who routes (surround and punch for free armour!)

It’s quite fun to match weapons against the enemies, also lets you quickly learn about the weapon system.

Note: This used to be more powerful because there was no fatigue penalty for carry 2-handed weapons and shields. But they balanced it, which I think is a good move.

Alps are the dumbest thing I’ve ever seen and make me want to uninstall.

Haha. I just finished an Alps encounter and posted this on Steam.

Just finished an ecounter with 3 alps with 8 brothers on day 30.

  1. Space out brothers, heading towards the Alps in 3’s. (Keep 1 space between brothers)
  2. Watch the initiative so that you can see who you should wake first. (At the bottom of the screen, it shows turn order)
  3. Close towards them moving slowly.
  4. Once you get next to them, space around them.
  5. Prioritize waking and then moving away (dont bunch up) over damage.

They are easy to hit. So once you get next to them, you win.
It’s not that hard once you figure it out.

Good luck!

It was early and there were 3.
We all got perma slept by guys that do nothing but run away and sleep. Oh also you are killed by it.
We all died or ran away by the time one guy got one swing at one, which he missed. He then got slept and died.

It’s not even a difficulty thing, per se it’s the sort of enemy that makes the game annoying and unfun. They have obscene range (15 hex or more), AoE, are fast and constantly run away. They hit me from 3 different angles at night on a caravan escort and killed everyone. They’re the sort of enemy that highlights the flaws in the game system and then exploits those flaws and makes me want to not play it.

I fought them early too and found it an annoying encounter but ultimately not that bad once I saw what was going on. However, I could see things snowballing with an unlucky turn or two.

The damage comes from the sleep. I think once we get that it’s not a problem.

Someone on the forum recommended dogs. But I found it unnecessary as it’s basically a patience game.

If you all need a really nice map with good starting brothers I found this one:

TREES

So apparently there is no tutorial, only videos. Should I watch the ones provided by the developers? Or are there better ones?

I just tried getting into this but I must be missing something.

I would use the word “slog” to describe every aspect of this game. The movement. The UI. The feedback. The lack of tutorials and useful tooltips. The inventory management.

Finished the 2nd bandit quest and pretty much called it quits. What am I missing? You put your guys into a line, wait for the enemy to come to you, then the lines poke each other and you hope the stats and RNG favor you more. Ranged seems pointless unless you somehow have more than 2 ranks to your line (EVERYTHING contributes to a hit penalty for ranged). Two handed weapons are a death sentence since you seem to have one-third of the survivability without a shield, even with great armor.

The game is what the game is, how did you not know before buying? Didn’t you watch any gameplay videos or do any research first?

If he’s like me, hype within a thread on QT3 is research. And since it seems so many are enjoying it, he wants to know why people view it in such a different light, rather than this being a commiseration thread about the game being a slog…

That doesn’t click with me, I guess. Every time even I hear tell of a game that sounds interesting to me either from a podcast or in a Qt3 thread where everyone is gushing about something I’ll at least hit up the store page and look at screenshots, and almost certainly I’ll try to see the game in motion, either through a trailer or a Let’s Play. And for sure I’d never buy something sight unseen, play it and if I hate it, and come here to complain.

To clarify, if @Infested_terran had come here looking for help or advice, my reply would have had a very different tone.

This game has so many strategies. Yes, RNG is important, but that is why your strategy for mitigating the RNG is so critical. This game has the best ever melee combat model I’ve ever come across. RNG is just part of melee combat.

When struggling in a shieldwall, even the best warrior can be skewered by a luck blow. That is why you tank up those guys in heavy armor. Nimble guys are dancing around the periphery using their evasive skills to dodge attacks and to hit and run.

I guess you also just started, so yeah, nobody has any skills yet. It is simply tactics to try and position your greenhorns as best you can and knowing when to run if necessary. The tactical game just doesn’t open up later, it explodes.

The game didn’t live up to the hype for me either. So I dunno.

Ike - Watch each of them, then do the individual battles a couple of times. Don’t worry if you keep losing, they’re there to give you some help. I’ll be on much of today so if you have the capability, stream a real game or battle for a bit and I can jump start you by tuning in.

@Infested_terran - Here’s my advice. I felt the same way as you the first couple hours I played. Then I peeled back that first onion layer and Pandora’s box opened. There are so many strategies, so many builds, so many things to try, so many mysteries to explore - it’s wonderful. It’s not just wait for them to advance and hope RNG works LOL. Holy cow, my biggest problem in battles is what of the billion things I could try to do I want to do (that won’t get me killed)?

Then again, if you’re looking for Warhammer 2 type of gameplay you’re in the wrong game. This is a sit back, absorb the ambiance, immerse yourself in the story, and try to survive against all odds kinda game.

Way cool! I just got this weapon from an event for free. Won’t say how, but this is so awesome!

One thing I love about the DLC is trade is a viable option now more than ever. Hang onto all those weapons and wait til you hit a city that is mustering. Carry around wood to help rebuild other cities that have been sacked. Then you have your normal trade options. You can make some good money. Really nice.

Yes, you are, and that’s okay. Move along. Seriously, if it doesn’t grab you after a few hours I doubt it ever will.

BB is as much an RPG as it is a tactical game. If you’re not immediately drawn to these men of yours, this rag-tag band of farmers and carpenters and tinkers seeking fortune and fame (or perhaps running from some sordid past!) by picking up arms and becoming a mercenary, then yeah, it’s just a bunch of faceless pawns and an RNG to you and that won’t cut it with BB. It requires some patience, role-play and imagination because it doesn’t feed these things up in cut-scenes and 3D animations and all that fancy stuff. This is pretty school “use your imagination” stuff

I do role play it a bit but some of my recruits are deliberately sacrificed lol.

It would be nice if the dynamic factions generated story events and lore and so forth. It would make the game world seem more lived-in. Right now the game world feels a little artificial. Or if there were characters that you could interact/speak with. JA2 had all of these things.

That feeling of coming off a tough battle with some badly needed, and amazing armor loot… so awesome.

As I’m retreating more often now, I am buying my guys drinks to keep morale up more frequently too which is fun. Also staying at 8 peeps as was suggested to level and armor up my guys as much as I can before going to 12.