Battlefield 2042 - DICE Goes Back to the Future, Just Not the 2142 Future

I’m all for them dumping Frostbite if it allows more flexibility in creating levels etc. I remember years ago when they asked once of the Dice execs about modding and he said it would be too much for a modded to learn and do due to complexity of the engine.

David Sirland, Battlefield multiplayer producer, left EA/DICE in January of this year but he’s now returned.

I have jumped back into this and am enjoying it. They had a free weekend last week where they had the 32v32 conquest maps on the main page.

Then they reverted back to 64v64 conqust. You can still find 32v32 conquest in the portal section and other modes have 32v32.

I have realized the 64v64 is what i do not like. That mode is 32 enemy players and 32 enemy snipers. The maps are too big. There is someone hiding in every bush. Its too much for my old brain to handle.

32v32 is great though.

This has had a free event on PlayStation that they didn’t seem to publish well so I tried to play it again tonight and man, after playing MWII and Warzone 2.0, BF2042 looks so completely awful by comparison.

The movement is so sluggish. You can’t see anyone. You’re always getting shot from an angle you aren’t expecting. There’s zero flow to the game. Vehicles are now paper thin. Weapons are unwieldy. It’s like everything is on ridiculously hard mode. It’s a total no fun zone.

Finally, more info on the revised class system.

With Gadgets, previously every Specialist being able to choose from an open pool led to a lot of freedom and choice, but that came at the cost of balance in some parts of the game when that freedom is extended outwards to the entire team.

Not only was min/maxing becoming prevalent as the way to play, with sentiment often showing that it’s better to just reach for the same loadouts and the best combination available and stick with it, but also with balancing of gadgets towards other aspects of Battlefield - such as vehicular gameplay.

No shit.

We have introduced some limitations in the Class Gadget reshuffle but we believe that the changes we are making will address some of the balancing feedback that we’ve been receiving from you while also opening up for new Loadout and ‘meta’ scenarios.

With all the changes that we’re introducing with the return to the Class system, it should now feel much better to perform the Class and role as it was originally intended to be, and as you are used to doing so from previous Battlefield titles.

Going in as an Engineer? Your job is to deal with vehicles at any distance, fortify spaces and ensure your team’s vehicles are stocked up with repairs.

Assault? You’re actively deciding to engage on the frontlines, taking the fight directly to the enemy through up close and personal combat, while also providing brute forced openings for your team to push up right behind you.

If you’re inclined to assist your teammates through more direct means, then Support may be the choice for you as you’re tasked with the resupplying of Ammo and ensuring your Squad gets back in the fight as quickly as possible through reviving.

Finally, if you’re looking to avoid direct confrontation you may be interested in Recon, they prefer to utilize vantage points to the best of their capabilities to detect enemy presence and immediate threats while also working to find backdoor opportunities for their Squad with sneaky Spawn Beacon placements.

Genius changes. If only someone somewhere had an example the studio could’ve used during development.

We have also included Class Icons above all soldiers, allowing for more transparency on who you’re up against. Keep those eyes peeled!

Wait. What?

It is our belief that weapons remaining open to all Classes and Specialists is the right choice for Battlefield 2042. Previous Battlefield titles sometimes had systems that involved limiting Weapon Archetypes to only one Class, such as Assault only having the ability to use Assault Rifles, or Recon only being able to use Sniper Rifles and Marksman Rifles and this is not something we intend for this title due to the complexities involved with progression.

Instead, Weapon Proficiencies exist to encourage you to use a certain Weapon Archetype with a Class Role that you’d expect to see a synergy between:
Assault + Assault Rifles: 3 Extra Magazines
Engineer + LMG: Improved Dispersion while Crouched or Prone
Support + SMG: Faster Draw Time
Recon + Sniper Rifles: Immediate, constant and steady scope

The intent of Weapon Proficiencies is not to dictate what you equip yourself with, but rather to encourage and provide a recommendation on what may work best and bring further Class identity for those who enjoy that type of gameplay. In doing so, you will benefit from a passive improvement that should make your role more proficient.

3 extra magazines as an Assault? WTF. I think I’ve run out of primary weapon ammo once as a player. There’s ammo everywhere.

Oh my…75% snipers here we come!

I like most of that but OMG sniping does not need to be easier. A better idea more in line with the other “buffs” would be increasing the time to to look down scope and maybe lower the wiggle while moving zoomed. Maybe.

I saw this blog post and was all like wtf lulz.

So lets make the classes like they use to be. :P

I haven’t been following post release development very closely, how many new maps have they put out so far? 6 total or were some of them refreshes of the original maps?

It really boggles my mind how clueless about Battlefield the Battlefield developers are/were. It feels like it was designed by a team that had never seen a Battlefield game before. I question how many of them even had FPS experience, given the terrible map designs. One last objective at the top of a skyscraper? Spawning infantry in huge open fields of grass or concrete? Zero flow to any one of their release maps?

What a weird way to treat a very successful franchise.

A lot of the senior development and braintrust left, but a lot of these flaws were obvious if they, as they say, ate their own dogfood. I remember what the Firaxis devs have said: they prototype the hell out of their gameplay early, while everything is still in primitive form.

2042 feels like none of the devs actually played their game.

Neither did anyone else it seems :D

All of the above is why I’m way more excited to play The Finals now, and I was very excited for Battlefield 2042 because I thought they’d have to get that one right. Clearly they just lost too many of the people who knew how to make a Battlefield game and the people left behind kind of put together the shell of one that missed some of the stuff that made the other games great.

Here are the full 3.2 update notes, for next week’s changes:

Here is an overview of the changes and improvements in this update:

  • Play as the familiar Assault, Engineer, Recon and Support as we Return to the Class system
  • Customize your class with Class Equipment, Class Gadgets and Weapon Proficiencies
  • Map Rework: Breakaway
  • New Vault Weapons: M39 EMR, MTAR-21, PP-2000
  • New Suppressor, Long-range Scope and Thermal Scopes
  • The Active Protection System becomes available for the M1A5 and T28
  • Below Radar arrives for Air Vehicles
  • Exclusive Rewards for Year 1 Pass, Gold and Ultimate owners

Tons of changes detailed. We’ll see if this is the magic needed.

If you haven’t been having fun before I don’t see this changing your mind. The core gameplay isn’t changing.

But personally I’ve been enjoying bf2042 since release and still playing every week so… 🤷

One thing I really wish Dice would focus on is rewarding squad play. Bring back points for following squad objectives, bring back spawn on squad leader, bring back squad management where you can leave and join any squad you want.

Battlefield 1 is where it’s at. I may give this new patch a try though if it is received well.

You can leave and join squads now but the process is not super clear. Totally agree on the squad objective thing. Just a broken feature and pointless to point out objectives. I do still like the game and play fairly regularly as there’s nothing else like it.

You can leave a squad but you can’t pick which squad to join or create a new one.

Did they add in a next map vote option?

No.12

I think the way they have the servers set up that will never happen with BF2042. Maybe in portal, or that might be an option there already that someone has come up with.

Was there map voting in previous games? I don’t recall it in BF1 or BFV…