Battlestar Galactica 34 - Rule 34

4 New Caprica crisis on human turns, yes, which would be hard enough.
A CS would’ve been really brilliant this turn, but it can’t happen all the time.

I guess we need more ships if we want to survive the jump. On the other hand, giving the Cylons a taste of the resistance is also fun.

Morale is a long shot unless we have an SP. Prepping/evacuating as a single action seems ineffectual in the face of what needs to be done, but I guess it’s still progress.

Shipyard action, evacuate a ship (so we don’t have 8 raiders shooting at Galactica)

@Perky_Goth To space 3 or 4?

While you are deciding things:
BSP_newcaprica_19

Space 3.
So, well, Top.

@CraigM your draw?

Treachery and Piloting @Lantz

A kind crisis for once. We still get the evacuation since it’s separate right?

Evacuation is part of the ‘Prepare for Jump’ process. It’s all skipped

I mean I am magnanimous and would allow you to change your choice in this case.


@CraigM dealt

Dang. Still ok I guess.

Hmm, thinking. While I could pull the crisis lever, I also think that a more active role with Raiders could help.

In fact shooting Galactica directly could be beneficial, as they have no means to repair it.

@Cuthbert you on board for plan Big Badda Boom?

@Knightsaber given your situation would that help you at least reveal another motive?

I am beyond help at this point.

I mean quite literally, I can no longer win the game.

Isn’t winning the moderator mistakes that we made along the way?

Um, uh, Okay?

We could try and get morale back up for you.

Won’t help at this point. Carry on.