Played a little a few months ago. Then I got distracted by Fall from Heaven…
Of course, then Battletech Happened!

Oh ya, me too! Can you imagine hiring McCarron’s Armored Cavalry for a raid on planet XXX, where perhaps they’ll face off against units of the Crucis Lancers…etc etc.

Grand Strategy in the Battletech Universe. Sign me up now!

$7.5M seems like a bargain for anything these days.

Anyway, you guys aren’t thinking wacky enough. How about Shadowrun Crusader Kings?

Fine.

Manage teams of physical adepts in Mechs. ZENTRADI OP! They fight for Ratings. Lowest rating team is literally eliminated at the end of the season.

https://www.rockpapershotgun.com/2018/06/04/battletech-speed-options-patch-details/

That’s a very heartening interview. It sounds like the devs have the right attitude and are going to give the players several options to customize play speed. The “hurry up this action” button is particularly anticipated by me; it might make me stop using debug mode.

I actually love the pacing of BT. I don’t mind the speed, and if given the choice will retain the default settings. I like the fact that you have cinematic mechs exuding a sense of mass. I can see very easily how speed will tend to size down the impression of mech to little robots. It’s a carefully drawn environment. The game takes as long as it takes.

And yeah it’s an interesting question about “original vision”, I’d say we don’t really put too much stock in that. During development it’s important to have a clear set of goals… Post-launch though, right now it’s all about reacting to player feedback.

This is the right attitude to have, not getting defensive and telling the players that they don’t know what’s good for them.

I love the attention HBS has paid to the little details. Like when my mechs get hit with a laser weapon, little pools of melted armour drip down and pool at my mech’s feet, where they gradually cool and fade. Never noticed that before…

That is pretty cool. It’s also part of the better books in the BT novel collections, mostly the Stackpole ones. He is big on melting armor.

Did the 2 Smithon missions. Decided to take my heavy lance to a 3.5 skull mission. Got my first assault, an Awesome 8Q. Also a Thunderbolt and a Jagermech. It was a good day.

Oh boy.

Towards the end of the night, Carpenter approached Jordan and physically grabbed her butt.

“My immediate knee-jerk reaction was loudly saying, ‘No, I don’t like that,’” she wrote. “He laughed and said, ‘Too bad, it happened.’ He left shortly after that.”

I just… I don’t… really?

He should get credit for telling everyone to believe he did it, and apologizing that openly. That takes some grit.

Though waypoint website…never heard of them before. Releasing that admission there, ends the fire of the story… I have to wonder if it was intentional to release this at a minor site …

They’ve been around for a few years, and have always had an emphasis on inclusivity, and issues particular to women and minorities in gaming, so it’s a pretty logical choice.

It’s bad stuff all around, but if you’re going to have to handle it, this is probably one of the better ways. Fess up, quit, make sure the (assumedly unaware) company doesn’t take a hit.

Good for him. Some people never make that realization.

https://cdn.discordapp.com/attachments/418098901892202498/457249157212536842/Battletech_weapons.xlsx

If anyone wants to see a quick excel sheet with damage vs total tonnage, this excel sheet might meet yours needs.
I’ve set it up so that you can set the amount of Ammo you think is appropriate for a mission (I like having 15 shots, I know @Sharpe prefers 10-12), and the heat conditions.

Finally stopped futzing around and hit Artru. Lady Arano is a fucking idiot. OTOH my new Highlander and Battlemaster are so very cool.

That Highlander is the bomb. It basically never left my lineup once I got it, barring short breaks for repairs after a hairy mission.

Battlemasters on the other hand are kinda weak. They aren’t as bad as Banshees but share the same fundamental problem. So much engine weight devoted to making an assault mech move at heavy mech speeds means that there’s not a satisfying amount of payload space for weapons and equipment.

For reference a Battlemaster is 10 tons heavier than Orion, moves at the exact same speed, and has the exact same available weight available for weapons and equipment. But the Orion is a heavy mech and gets an initiative advantage over the Battlemaster. The only reason to use a Battlemaster over an Orion is for a specific build that needs that much mobility, more armor than an Orion can take, and very little weapon load. So basically close range builds built on lots of medium/small lasers and melee. The Orion beats the Battlemaster in any other type of build.