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We now show the proper number of health boxes and Xs on the After Action Review screen when someone with low guts is incapacitated or killed
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Fixed the mechbay storage list so that we don’t clear the filters when you scrap a ‘Mech part.
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The Timeline now reflects modified MechWarrior names and portraits
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Pressing ESC now closes “Delete Campaign” prompts in the Load Campaign menu
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Fixed an issue with a “Discard Changes” prompt displaying in certain circumstances after exiting Video Settings with no changes made
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Fixed an issue with using square bracket characters in save game search field
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The ENTER key now works on Mission Success / Mission Failure screens
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Tooltips no longer displayed for planets behind planet summary panel in navigation
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Added a default firing arc when no weapons are available (or when an Ace Pilot moves after shooting)
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Removed the Back button during heraldry creation when a new account is registered
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Fixed a warning prompt message in the MechBay
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Fixed a visual-only issue with Heat Efficiency rating after equipping Heat Exchangers
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Fixed an issue in which items purchased from the store via the Mech Lab (“Check Store” button) disappeared until a refit is reloaded after reverting changes
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The Mech Lab underweight warning now only displays if at least 0.5 tons are free
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Removed the empty month option when registering a new account
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Fixed a tooltip on incomplete Mechs in MechBay
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Fixed game options menu opening when using Esc to close the withdraw confirmation popup opened via button in upper-right corner
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Fixed Heat Exchanger icons sometimes not loading
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Fixed empty available weapons and equipment sections when customizing ‘Mechs
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Fixed several layout and fill issues in MechBay
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Fixed save game slot hitbox area so rapid deletes won’t double click and load saves
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Fixed text overflow in Welcome Commander message popup
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Hardpoint icons are now consistent with Weapon icons
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Fixed scroll position of event descriptions persisting between events in some cases
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Fixed an issue where the ‘Mech paperdoll was mirroring the structure displayed for the rear view
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Fixed overheat warning not always showing for melee or DFA attacks
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Updated MechBay tutorial information
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Fixed some orange buttons being transparent
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Updated Game Tips to reflect new morale mechanic
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Fixed display of overheat/shutdown warnings overlapping when Called Shot is active
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Fixed bug where canceling the commander’s customization without changes could still cause the confirmation popup to come up
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Fixed disabled ability tooltips being displayed in tutorial under specific circumstances
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MechWarriors killed in action no longer display injury text in the ARR
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Disabled zoom camera during multi-target attacks
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Fixed cases where melee camera would spin around rapidly prior to attack
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Fixed camera taking too long to focus on player ‘Mech when attacked, sometimes missing the beginning of impacts
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Prevent the “Follow Cam” from moving up over the top of the unit it’s following
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Mountain Hold map bug fix, widening a specific path to prevent inefficient AI movement.
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Fixed convoy escape zone on Escarpment Valley map to prevent units from blocking mission completion
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Escarpment Valley map bug fix to tweak the road area to remove rocks that were bottlenecking and blocking convoy units.
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Expanded play bounds on Alpine Cathedral Destroy base map to include spawners to prevent pathing issues for reinforcements.
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Bleak Ridge map update to fix broken spawns.
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Sunken Hills map bug fix. Moving some spawners and shifting the terrain slightly to improve play and stop units from being blocked.
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Fixed the possibility that the AI would take paths that would get it stranded
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Fixed a bug in jump selection state where it was looking through the wrong list of enemies, which included dead ones, and was causing DFA selection to not work sometimes
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Fixed a bad spawn location on Toxic Mire map with a movement of a spawner.
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Fixed enemy vehicles spawning in Assassinate contracts on Split Range map sometimes not being able to reach the player
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Bleak Ridge map bug fix moving rocks to prevent movement blocker
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Improved patrol route pathing
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Fixed case where AI would look at player’s morale instead of its own when deciding whether to use Precision Strike
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Fixed instance where an enemy ‘Mech takes no action when deciding whether to make a melee attack based on its target’s unsteady state
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Fixed case where AI would brace instead of performing opportunistic DFA attacks
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Fixed multiplying support weapon damage by melee/DFA multipliers
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Fixed a case in the skirmish MechBay where copying a ‘Mech, then canceling, would leave that phantom copy as the active ‘Mech.
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Fixed a Timeline freeze and planet arrival saves not being generated.
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Fix for game not progressing after loading specific auto saves
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Fixed an issue where adding illegal characters to the search filter would cause saves to not appear after text is cleaned up.
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Removed old clear achievement debug hotkey
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Fix to make the negotiation sliders reset properly after backing out of the lance configuration screen
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DFA can now produce a pilot injury if you take both your own legs off with it
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On Capture Base missions, the player can no longer target the friendly dropship
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Updated portrait manager with new beard skinning
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Fixed cases where Ultra and High quality settings could be reversed after changing quality settings and restarting
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Fixed Highlander animation when transitioning from idle to brace
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Fixed some background textures in Mech Bay
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Fixed visual issue with MRB rating stars disappearing after reaching max rank
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Fixed Ace Pilots getting stability reduced twice if they fired and then moved
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Fixed MechWarrior training prompt for pilots with already maxed out skills
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Fixed some text that could show through the finance widget
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Fixed weapon hit effects sometimes applying when weapon misses
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Fixed background shadow in Lance deployment menu
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Fixed facility decals in Sandy Mesa map
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Fixed galactic background showing during Navigation menu transition in ultrawide resolutions
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Fixed rare cases where Forest buff didn’t apply on tiles with trees in some maps
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Fixed missing tooltip in Mech Bay for right leg armor bar
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Fixed tooltip hit box in Mech Bay when multiple icons are present in the selected lance configuration
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Fixed building in Raw Cliffsides missing collisions
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Fixed cases where objective success sound would play unnecessarily
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Fixed display of some Rough Terrain movement pips on Hidden Lagoon
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Fixed redundant VO barks when selecting “Done” to end turn prior to contact with OpFor
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Added collision to tunnel on Highway map
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Equipment/Weapons sold while in the Refit screen are removed from the refit interface to prevent work orders that include sold parts from being created
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Fixed potential soft lock if ejecting last MechWarrior and withdrawing at the same time while confirming both prompts with Enter key
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Fixed cranes not falling when lower strut is destroyed by ‘Mech impact
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Fixed parts of destroyed buildings reappearing after loading combat save
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Fixed some Assassination contracts completing early after loading combat save (not retroactive)
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Fixed case of camera clipping through pirate base
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Capturing all three silos during Itrom Attack now auto-completes the mission (no longer requires moving ‘Mechs to the Evac Zone)
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Fixed ice regions missing from map after loading a combat save
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Fixed incorrect max head armor on Commando and Spider in Mech Lab (was 30, now 45)
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Fixed possibility of sprinting ‘Mechs onto same position as OpFor Mech in specific circumstances
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Fixed some missing/incorrect movement pips in Hidden Lagoon
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Fixed case where losing silo Bravo could cause explosion of silo Charlie in Itrom Attack
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Fixed flickering shadows when ‘Mechs are idle
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Fixed some hair styles in character creation being too reflective
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Fixed incorrect shadows displaying in Barracks when switching between rooms
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Fixed potential soft-lock state after loading a combat save created by pressing Enter to confirm save dialog
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Fixed missing rain effect in Medium and High graphic settings
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Fixed lightning issue in character creation with specific hairstyles and light combinations
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Fixed scars in portraits getting more intense after each save game load (until game restarted)
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Fixed display of rings around planets on loading screen
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Fixed enemy reinforcements being unable to reach the player’s ‘Mechs during simple battle contracts on The Mine map
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Fixed last applied portrait changes being applied to both Commander and hired MechWarrior
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Fixed deleted saves showing again after entering and removing text in the search field
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Fixed buff icon for destroyed buildings
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Fixed item selection not clearing in the Store when switching to an empty tab
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Fixed overheat audio alarms, VO, and VFX from not playing in certain circumstances
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Fixed several cases where enemy units could spawn in stuck positions (unable to engage player)
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Fixed a spammy warning about melee weapons that “can’t technically fire” (but actually can)
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Fixed enemy contact being reported multiple times
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Fixed bug where standing in an Evac Zone area prior to its appearance as an objective could block progression in specific missions
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Fixed bug that put player in combat during Itrom Attack prior to enemy unit contact
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Removed mid-air floating rocks in Smithon
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Fixed path in BarterTown to be walkable as expected
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Fixed cases where ‘Mechs would turn in place prior to attacking a target already in melee range
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Fixed a bug with entering combat where neutral tab target buildings weren’t starting combat (including some turret generators)
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Fixed Ace Pilots getting stability reduced twice if they fire and then move
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Fixed Ace Pilots using “done” not getting the appropriate stability reduction applied
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When Reserving an entire lance only one pilot’s VO bark is played instead of the entire team
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Fixed issue where wrong the ‘Mech shadow was cast in the MechBay
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Fixed typos in some pilot bios
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Fixed Restore Defaults in video settings not impacting resolution when in fullscreen mode (PC only)
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Fixed potential item duplication issue
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Fixed incorrect lighting when loading a save game where ship is docked to JumpShip
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Fixed stuck Panther on Smithon map
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Many additional small improvements and bug fixes