On the starting mission issue, did you already have the community asset bundle downloaded before? I needed to download a new version that this mod depends on. Before that it would just sit on the preparing for combat screen.
The starting mechs are terrible, yes. I got a Vulcan, a Stinger, a Firestarter with no flamers, the 1E Locust that sets fire to itself with two Alpha strikes and has armour made out of wet paper and then… the piece de resistance… an Urbanmech.
One word of caution - you should probably set the mech parts required to build a new mech to five. If you get an enemy to panic and eject it counts as a headshot kill and then the full set of mech parts are available to salvage, post mission.
So you can get some nice shiny new mechs very quickly if you just need three parts.
Also, the fatigue mechanic means you’ll need to hire lots of Mechwarriors, which is a change from the vanilla game. Thankfully their maintenance cost is lower in the mod, but on day two I already had eight jockeys.
BT Extended 3025 adds a bit to the game, but you still cap out on the tech pretty quickly because of the relative rarity of LosTech stuff.
RogueTech optionally adds a lot more tech (personally, I disabled the Dark Age nonsense), but I found it more engaging than either BTE3025 or the base game. And I’m someone who generally despises tier 2 and beyond (Clan tech) in BT. With RT, you start with a meager lance and, due to the various techs available, eventually grind yourself into having a pretty special army.
So 8 new mechs and a new Flashpoint. I hope some cool stuff is coming in the patch too as I was hoping the next expansion would bring new ways to play the game.
If that article is a correct that’s a bunch of Unseen 'Mechs getting released. I’ll admit my beloved Orion is a bit of a pig in BattleTech the PC game, having some Warhammer action might be just the ticket. But adding 'Mechs like the Clint and Assassin which are the pinnacle of 3025 bad 'Mechs just makes the early game more fun.
I don’t think the Rifleman will be as effective as it seems on paper. I’ll be curious if the Phoenix Hawk works as well as it did on tabletop - basically an oversized Stinger/Wasp. The Trebuchet is already a great mech - the Archer is just more of that and heavier.
I love 3025 mechs. They’re generally built around some awesome 80s anime rather than being min-max 3/5 machines built by tryhards. This means lots of useless MGs and LLs, bad heat sink placement, and weird armor.