[Cross-posted in the Indies thread]
The IGF Awards were tonight, and Inscryption dominated:
Best Student Game
Live Adventure (Live Adventure Team)
Excellence in Design
Inscryption (Daniel Mullins Games)
Excellence in Visual Art
Papetura (Petums)
Excellence in Audio
Inscryption (Daniel Mullins Games)
Nuovo Award
Memory Card (Lily Zone)
Excellence in Narrative
Inscryption (Daniel Mullins Games)
Audience Award
Mini Motorways (Dinosaur Polo Club)
Seumas McNally Grand Prize
Inscryption (Daniel Mullins Games)
They were followed by the Game Developers Choice Awards, where indies also fared well, with Inscryption taking Game of the Year and Unpacking winning Audio and Innovation.
Best Debut
Iron Gate Studio for Valheim
Best Visual Art
Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)
Best Audio
Unpacking (Witch Beam / Humble Games)
Best Narrative
Psychonauts 2 (Double Fine Productions / Xbox Game Studios)
Social Impact Award
Boyfriend Dungeon (Kitfox Games)
Innovation Award
Unpacking (Witch Beam / Humble Games)
Best Technology
Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)
Best Design
It Takes Two (Hazelight Studios / Electronic Arts)
Audience Award
Valheim (Iron Gate Studio / Coffee Stain Publishing)
Game of the Year
Inscryption (Daniel Mullins Games / Devolver Digital)