I’ve almost finished my first game, as Rome vs Persia, on the easiest ‘Chieftain’ level. I think it’ll be done in a turn or two, and I’m half expecting a win since the AI is still in a Barbarian state, so maybe they won’t have that big resource VP boost you mention!
Either way it seemed a really nice game, and I was entertained. I love the way the AI works. After a while I got the flow down and it seemed pretty straight-forward. The main strategic thing I’m not sure on yet is when/what to use when doing garrisons.
As Rome, the nation guide in the rulebook recommended expanding and pushing for glory, so that’s what I did. Focused on getting regions, putting out three of them, then using the ‘glory’ card to abandon them to pick fame cards. Right now I have ‘King of Kings’ uncovered and ready to pick next, which triggers end-game.
Looking on BGG forums there seems to be some argument as to whether a ‘glory rush’ is a degenerate strategy in the multiplayer game.
Yeah the game seems a bit long for a deck/tableau builder. I feel my game will end quite early, since I’m not far into ‘Empire’ state, and it feels like enough.
It probably doesn’t matter, as long as you’re drawing them all off the deck, and not pulling them one by one.
The only wrinkle I can think of would be the ‘skipped’ card (when rolling a dice that matches a slot), which with your system would get played, but with the proper system would get delayed until another turn.
And you often do know what the bot’s next cards are, since when it acquires from the (face-up) market, the cards get placed on the top of the bot deck! :)
I’m still upset by all the errata in the solo mode though. Second class citizen again in the play-testing department.