Maybe using your movement ability to move the Heavy Raider from 2 to 1 and nuking is best? Not sure if anyone can modify, though.
Ok, let’s try that. If we’re lucky with a successful nuke it’d make things more manageable.
movement - move heavy in 2 to 1
nuke 1
Can anyone adjust?
What’s going on in here?
Oh okay.
Heavy Raider from 2 to 1.
Nuke away.
Roll: 7 + 2 = 8 (BSG math)
-1 Basestar
-2 Raiders
-2 Heavy Raiders
Also, Chief and Helo trying to help out Cally but it didn’t go well, even though there’s a nuke party happening.
Start with @Lantz
(Brig overwrites Cally’s crisis card dumps, one card only)
Not sure of our chances of success, should we gamble on 50/50?
I can help with check if we do decide to go for it. @Jorn_Weines
I can help.
Hm. Think we should go for it though? I suspect at least one super crisis coming up. Though 50/50 I lose all my cards if we tank this, and Faust is kind of handy right now. Up to you, will follow your lead.
If you think we can, we’ll try
Ok, let’s try.
99 red balllooooons
rock guitar solo
Oh what? Okay hold on.
This is interesting.
Leadership: 1XO, 2XO, 5DE. 5COP
+13
Tactics 0QT, 3UP
Engineering 4Calc
Treachery 3PV
-11
Quick Thinking and Personal Vices are on the activation table.
@soondifferent you choose the order.
I’m gonna roll this die, then.