I’ve always had Teleport and Hover separately. Losing the def of hover would be a minor bummer but how does the actual teleport compare? range and end usage for example?
My ‘all’ power pool dude is actually much better than expected so far. Was expecting truly horrible performance.
What are peoples favorite solo builds? My play time is really sporadic right now, so looking for something I can still make some progression with at odd hours.
So far best builds have been:
Ill/Time controller
Spines/Fire Brute
Thugs/Dark Mastermind (probably the best of the lot)
Masterminds are really good soloists, I agree. My Beast/Kin rolls through solo stuff. But they’re a bit complicated to play, not the easiest for new players and some folks don’t like the pet corralling playstyle.
If you have simpler playstyle tastes, it’s hard to go wrong with a scrapper or brute. Claws/Regen is a favorite - just try to have some creativity and don’t make it a Wolverine clone. :)
For those willing to put up with some slow early levels, I agree with your Illusion controller choice. Mine was Illusion/Rad back in the day. Makes a great soloist once you get up past 18 and have Phantom Army.
I also remember having an Ice/Fire dominator who was great on her own. Plenty of damage with fire and the Ice Slick alone handles most things that you’ll encounter in solo play. Downside with her was high End usage, but Domination and later Consume helps with that.
You can still gear for close to perm PA, I’m playing with time vs dark to see the various effectiveness of the two specs. Dark is really tough to beat, as the debuffs to especially bosses are impossible to beat, you really can turn bosses into pretty much nothing to deal with if they aren’t immune or highly resistant. Time is more of an AOE catch all spec, it’s insane against large groups. The toggle AOE slow makes normal content really trivial. Combined with the hard CC and charm from illusion, it’s pretty fun.
Ill is still a great spec, it may not be what it was pre nerfs, but it’s still really powerful.
CoH is a fairly clunky game UI wise. You don’t have the greatest tools to manage some specs. MM certainly falls into that category. It’s much better now than it was for a long time though, they made some quality of life improvements near the end that really helped quite a bit. Oddly enough, EQ still has probably the best UI for management if you got into macros heavily.
Before I went to work this morning, I pulled all my bids and purchases from the consignment shop just in case, left a couple of recipes that were listed for sale (and I took a screenshot of those). All that data should survive the move intact though.
For the next week each account will be given 20 transfer tokens every 3 days to allow for easier migration.
The XP Boosters in Super Packs have been replaced with charges of the Experienced power (which grants Patrol XP).
Moved the Respec Recipe from the Merit Vendor (formerly 50 Reward Merits) to P2W (10 million influence).
Completing a Morality Mission now rewards 30 merits regardless of whether the player switched, reinforced, or double-reinforced their alignment.
The costume change delay timer has been lowered to 15 seconds.
CUSTOM XP RATES
The base XP rate on all shards is now back to 100% (AE rewards still halved outside of Dev Choice content).
You can now acquire +25%, +50%, and +100% XP boosters for free from the P2W Vendor (or the Transact 4 Victory vendor in Praetoria).
These boosters will reduce your inf income by the same amount they boost your XP gain.
The boosters last for 1 hour of in-game time, but you can acquire up to 8 hours at a time.
The boosters stop working immediately at level 50 - Veteran Levels must be earned normally.
The boosters can be deleted from the Powers window (right click > Delete Power).
Please note that this is an experimental feature, it may be altered or removed without notice.
Jimmy cheats.
POWERS
Beta Decay (Tanker, Scrapper, Brute, Blaster): the “first target” 10% recharge buff should no longer erroneously stack for all foes in range. The 2.5% per target recharge buff will continue to stack as expected. Max recharge buff with 10 targets should be +35%.
Beta Decay (Blaster): Will now require a target for it’s “first target” 10% recharge buff to be applied.
Bio Armor > Evolving Armor: Fixed a bug where the stacking portion of the buff was overlapping 50% of the time.
Frost Bite: Fixed a bug with the damage scale for this power which caused it to heal targets.
Paragon Police > Call for Backup: this power will no longer endlessly summon PPD reinforcements. It previously attempted to limit itself to 3 uses by doing weird things with Stealth which didn’t work; it now uses the Meter attribute.
AV Purple Triangles now provide protection against OnlyAffectsSelf.
BUG FIXES
The PPD in Kings Row will no longer infinitely multiply using the “Call for Backup” power.
Patrol XP should now work again. It was not compatible with server-wide XP buffs.