I picked this up on EGS when it was free and finally got around to trying it, remembering Tom’s great review of it a while ago. I’m not really a shooter person (closest thing I’ve played recently was Assassin’s Creed Odyssey, which is decidedly not a shooter, but is 3rd person reflex-based), but I’m having a great time. I’m really not very good; I died probably seven or eight times on that weird stabby eye-monster from the fridge, and probably four or five times on the (first) jukebox exhibition before I ran out of time (though it was obvious I wasn’t going to complete it in the time limit, should have just seen if there was a way to get out).
I gotta say, the fact that I lose 10% of “source” when I die is a real downer. I’ve never really been short of it (whenever I can’t afford a weapon upgrade, it’s because of one of the other materials), so I can’t say it’s been holding me back, but it just makes me feel bad. I get that it’s the game’s way of telling me to go somewhere else and buff up before taking on the boss again, but I’m just not wired like that. For me, the limited save points (“control points” I think they’re called) is enough of a death penalty to provide tension. Losing a resource is just a feel-bad.
That’s really my only complaint. (OK, the low-key chattering soundtrack that comes up periodically when wandering around is annoying; it was cool at first, in a horror movie kind of way, but now I could do without it. But that’s minor.) It’s so much fun! I should probably try shooters more often.
I love the X-Files setting and plot, too. The little vignettes you get with the documents lying around, all centered about kitschy 70s-era junk, are great.
Question for the room: I’ve just got to the part where you speak to Dylan for the first time. Roughly how much is left of the game? (As in, am I nearer the halfway point or the 1/4 point?) They keep throwing on more stuff to do, from straightforward side quests (the thing with the mold lady), to the repetitive side quests (secure the altered objects), to those annoying timed pop-up missions (I did maybe 10 of them, with about a 30% success rate, before deciding the rewards weren’t worth the distraction and extra loading screens), to now this jukebox nonsense. I’m afraid I’m going to have to just focus on the core plot to finish the game before I get tired of the main gameplay loop.
But really it’s such a great game. I’m only really good at running around with the sniper-mode weapon (and even then, I know it’s being generous with the aiming, giving me more hits than I really deserve) and then alternating to chucking office furniture around while it recharges, but damn if it isn’t great to do so.
Oh, and according to the Epic games launcher, I’m a couple minutes short of four days of play time. I suspect the true answer is around 20 hours; are they counting the time when I leave the game open and put the computer to sleep?