It kinda worked for Dallas… Kinda
I don’t know why, I suddenly part of the Cyberpunk marketing campaign: how in interviews they said the story wasn’t about saving the world, but about saving yourself.
I understood it as being a more personal, intimate story. Saving yourself = saving yourself from the vortex of senseless violence the city has you trapped? from the endless struggle and dehumanization of this setting? Something like that.
But it literally was about saving yourself, in the most mundane meaning you are dying so you want, like, not to die.
jpinard
5303
Besides running and jumping, is there a better/faster way to upgrade athletics? I’m trying to get to level 6 so I can carry more junk, but it is taking FOREVER.
Scrax
5304
Yea, I haven’t found a good way to do it - not being a melee class. I imagine it goes up if you punch things.
Physically open any door that requires a body check - even if you found another way around it.
Same goes for Tech checks. Someone said upthread what a joy it is to find a room filled with mines, which raises Tech experience if you physically dispatch them.
The XP gain is linked to the amount of stamina you deplete. So the best way is to eat +max stamina boost drug and drink something for the increased stamina regen and just… punch the air as you run from gig to gig. Use heavy punches as they deplete the stamina bar quickest. If you set up that 1sec click toggle macro from the crafting nonsense I mentioned previously, it will work well for this.
NB it will still take forever and be an utterly joyless and boring experience.
Yea I mentioned it way upthread that one of the completely half-baked things in this game is that you can’t realistically gain Athletics through normal gameplay. I sprinted everywhere all game and swung a sword (which uses stamina) at every one of thousands of enemies and ended up at maybe Athletics 6. I had a number of skills at 20 for reference. Based on my playstyle there was no realistic way my Athletics could have possibly been higher. I’d get it if I’d been driving everywhere and using guns, but I wasn’t.
They just never noticed I guess.
But if you just want a solution I can offer you two: You can cheat and use a console command to just level it to where you think it would be if a competent Athletics exp system existed. Or you can install one of Berserk mods, go into berserk mode, break into a sprint, SLIDE and open your character screen and just let it sit there for a bit. The game assumes you are sliding infinitely and keeps racking up the exp and for whatever reason in this instance it goes very quickly. I think you can max it to 20 in about 4-5 minutes with this method, go make a sandwich or something.
They are both equally cheat-y in my mind but I can’t offer you another solution other than to use an autoclicker and leave your computer on punching the air overnight.
It hearkens back to Morrowind, when I would run into the water before bed, weigh down my W key, and wake up to 100 Athletics. Physical solutions to cheesing game systems are part of a rich tradition in gaming.
Kolbex
5308
Wow, a true exercise simulation at last.
Glad to hear it wasn’t sloppy design, just an homage to Morrowind!
On the topic of levelling someone way upthread suggested hacking every vending machine you run by as there is no downside and it keeps gaining you experience in the relevant area.
I started doing that when I was playing and it worked but just added to the overall tedium of playing this game.
KevinC
5311
Oh I’m sure they noticed, it’s just a few thousand places back in the priority queue most likely. :)
Uninstalled finally. Got my money’s worth, and will fire it up again eventually when something significant happens, like the total makeover patch or whatever. Though it boggles the mind that they are apparently still working on multiplayer when the so much is borked with the core game.
Thinking about the extensive discussions concerning choice and consequences, while I still am not terribly torqued by the macro-level RPG weaknesses, the more I think about it the more I am annoyed with the low-level problems with consequences. A great example is when you are given a job to neutralize a target, but are asked not to kill them. Ok, you think, we can reconfigure for non-lethal, choose different weapons or quickhacks, etc. But none off it matters, because unless you kill the target with a headshot as the final blow, they will be totally alive but incapacitated when they go down. No need to change up your playstyle much if at all, just make sure their final point of health doesn’t fall to a a quickhack labled “lethal” or a headshot (and I’m not 100% sure about those, even).
What’s better, as others have noted many times before, once you phone in the job and it’s done, you can off the target for good and collect whatever bounties they might be carrying. Nothing really matters.
To me, this sort of lack of meaningful decision making is worse than not being able to affect the arc of the main story. I mean, the main story stuff is a small fraction of what I end up doing in these games. Add this sort of more technical wonkiness to the total lack of faction and reputation, the total lack of memory on the part of the gangs, all that stuff, and it sure points to a lot of things that just don’t work right, if at all.
138
5313
I don’t know how Judy could wear that wetsuit in front of me and NOT expect me to comment.
I think Judy’s ass in that wetsuit may be the only screenshot I took.
Well now I’m curious enough to start playing this game again.
They got an N-Gage shout out in there too!
“Daikatana 2077.” Well, I guess the game did make us its bitch, in a way.
MrTibbs
5320
“Dear gamers, here’s CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.”
They also shared a roadmap: