I like AZ<left shift>X myself. That’s the most comfortable. Used it for many years until WASD finally wore me down.

Try it, put your fingers down there. Isn’t it better? You can strafe left and go forward so easily, with less contortion. But no, some games didn’t support it, so I had to give it up.

Dunno, I can reach all the keys you mentioned easily with esdf and tab and gain easier access to another vertical row to the right like t, g, etc.

Seems like a no brainer unless you have small hands.

ZXC is the default button layout for most Japanese indies and PC shmups. I always liked them for that.

What thread are we in again?

Raytraced RGB keyboards.

WASD is the best placement for both pinky and thumb to hit complementary keys: spacebar, shift, Ctrl, Q, F, E, R, etc. That’s why it’s the standard. Anyone who disagrees is an objectively wrong weirdo.

WASD has been the default since the time of Quake 1. I used to use arrow then and switched. Over a decade now.

You want to experience a fucked up control scheme?
Go back and play Goldeneye on the N64, with the default control layout.

I have an absolutely ancient Microsoft 3000(?) keyboard which has a slight curve to it (not one of those split ergonomic ones), so maybe that has something to do with it.

The most interesting part of this conversation to me is that I had never even thought about people not being on board with WASD. Even MOBAs still expect you to hold your hand position around there though they don’t utilize those keys for movement. The only games I can think of that don’t really support WASD are the Paradox ones (other than Stellaris which I think does, EU4 and HOI4 definitely use the arrow keys for map scrolling).

I don’t remember what the first WASD game was though I’m old enough that I’m sure I played it.

Not arguing in defense of it or anything, I think every game should have keybinding options so people can play them however they like. Just an interesting series of posts I never would never have thought about.

Typing classes say that you’re wrong for far longer than video games have existed.

But at the end of the day you do what you like,which is why keybinds options should be mandatory. There’s zero reason to shoehorn anyone to specific keys.

Keyboarding was the one and only class I got 100% in.

Anyways, Cyberpunk 2077 is a mess of 100s of unrelated ideas and systems, partially or unimplemented.

N00bs.

How WASD became the standard PC control scheme | PC Gamer

I have heard that ESDF is slightly superior, at least for games like WoW. But I’m too lazy to switch at this point.

was the other one i used in 1.06 but i don’t believe either of these have been updated for 1.10/1.11

For example: out of nowhere the “clear shelf” mechanic to hack, mid-game used once or twice and never again. Also outfits.

I started a list of bugs and it depressing whenever I hit 100+ so I gave up

Can anyone who’s played both Watchdogs Legion and Cyberpunk comment on how WD handled its crowd NPCs?

Ty Rei – you are a godsend.

I guess I’d need to know what difference you’re looking for. WDL has crowds. They walk around, get into conversations, get into fist fights, cross streets, bump into you, flee from gunfire and cars, etc. Nothing special.

From the reviews the uniqueness of each random person that you can “play as anybody” was neat but superficial and it boiled down to only a few distinguishing combat abilities and hacking? They at least have routines though?

Good news on the Delamain quest folks - now in 1.11 he calls and I can answer! Bad news is whatever cab you’re near, then when he calls you it’s about one of the other cabs, and the one you’re near still won’t activate. Shesus.